RM, Cons and IS received several buffs in the lasts patches, while Grens were kept untouched.
A 2MP cost reinf buff means nothing, but a joke. Grens needs HP buffs or a 5men model upgrade, just like Cons or IS to stay in line with far superior allied inf. |
This discussion isn't going to be productive if previous posts are ignored. Most of these complaints/comments have been addressed pages ago.
Once again, the problem isn't that the M36 can beat a P4 - that actually makes sense. The problem is that the M36 can counter literally everything efficiently. That means USF goes from no tanks to counter everything armored in one tech level and one unit. This is really, really bad design, as it means there's nothing to "spread out" USF resource invesetment.
OST for example, almost always goes T3 -> T4, which means a fair amount of resources and pop are tied up in StuG-Gs, P4s and Ostwinds; while these are good units, they're not that good against late-game heavies, like Comets, IS2s, ISU-152s, and so on. Even against late-game TDs like the SU85, they struggle.
This means that OST needs to transition to T4 (or call-ins), such as Panthers, Tigers and Eles - except they've all been delayed by the T3 investments (either due to resources or pop availability). The only way to 'avoid' this problem is by skipping T3, but that leaves OST extremely vulnerable - there's clearly an opportunity cost.
USF doesn't have this:
1. Get Major tech
2. Build M36s
3. Counter everything armored, scale infinitely
There's no opportunity cost, no trade-off; nothing.
This is why it's been suggested (Multiple times, in the above quotes) to make the M10 non-doc, and increase the M36 cost dramatically (or maybe even put it behind more tech). It means that a USF player is going to have to invest in M10s first, which don't scale infinitely into late-game. The player will need to decide between getting 'mobile AT' now, or waiting (and staying vulnerable) until M36s become available later.
+1 |
That would defy one of the reasons there is a crew at all in USF vehicles. Get your light vehicle crew into your mid-late game tanks.
Sorry, I expressed wrong. I tried to write deny the recrew only when the pop cap is 100+. |
Dont need any video. Zooks always pens LV, specially Luchs. |
Looking at the changes, the mod team clearly knows ost needs help but are hesitant to buff them, but they dont show these same precautions when buffing allied factions and lack consistency across all factions. I would be happy with these small changes, if it follows with nerfs to certain units like Jackson, so fingers crossed they are looking to nerf some units
+1 |
Brumm "buff" is nothing when SU85 and Jackson pens every single shot at 60 range. |
2 MP buff on Gren reinforcement is a real joke, specially when you get 230+ MP per minute.
That "buff" doesnt solve the problem of crap Gren survavility.
|
1.1 patch STILL not nerfing the real problem:
- 60 range TD overperforming (specially SU85 and Jackson).
- Light Vehicles overperforming (specially T70).
Cmon patch team, please address the problem once and for all. |
Sorry, but worst patch in years.
Nothing in being fixed with the 60 range TD, and LV abusing (specially T70). |
Another option could be introducing vehicle specific crews, like 'Jackson crew','Sherman crew', etc, similar to how the M20 had it's own crew, each having the exact same pop as the vehicle they came with.
(Just a quick idea, haven't considered yet if it can be exploited somehow)
I think that denying the recrew is an easier option to implement. |