I agreed to the issues uncovered by Osinyagov. Having different icons for identical effects can be really confusing.
In addition, some intels are unaccessible like "hetzer 57" (which is not present in the in-game store).
Moreover, some intels become useless. For example: "All over a London Darby" which reduces the dispatch ability by 10%. As we can't call two of them at the same time (only one can be dispatched on the field), is this intel has a utility? (just a thought - I never play with this intel to be honest). |
Hello everyone,
My last computer ran down where COH2 worked perfectly fine. So, I buy a new computer and re-install COH2 through Steam program. However, when I launch it, I face several problems :
- first, error 183
- secondly, bugsplat when I launch a skirmish (no mods)
- finally, it launches the game, but with an insane fps drop (less than 5 fps which makes the game unplayable).
I tried several things to resolve the problems. Erase the coh2 folder inside the document folder removed the error 183.
Check the cache (via Steam) helped to remove the bugsplat.
I also decrease the graphic specs on the options.
Here are the specs of my new computer:
PC portable gamer MSI GL72M 7RDX-886XFR
Processeur Intel® Core™ i5-7300HQ (2,50 GHz)
RAM 8 Go
NVIDIA GeForce GTX 1050
Windows 10
The program GeForce normally confirms that COH2 would normally run on my computer.
For the moment, I run out of ideas... Maybe one of you gets one and would be kind to help me...
Thanks in advance and good day |
Why not include the two "lost" commanders as the new commanders for ostheer and soviet army. It gets the advantage to introduce "new" ability compared to old commanders without creating new abilities. However, they need a rework, as they seem overpowered depending of the side.
1) Urban Assault Doctrine
1CP - Forward supply station
Increase the price to paste the soviet counterpart ability.
2CP - Urban Assault Pzgren
Remove 1 flamethrower (keep only one), keep 5-men squad, and decrease their "armor".
4CP - Incendiary mortar barrage
Keep it, as it costs muni to perform.
3CP - Munition blitz Gewehr43?
A long time ago, Relic removes the abilities that can modify ressource supply.
Indeed, just switch this ability with another one, like airlanded resources. However, we can also swap this ability with the gewehr 43, which could be a good partner for grenadiers in addition to the flame panzergren.
14CP - Strategic bombing
Why not? I just suggest an increase in the cost of muni (300 ?), and only on sighted target (not in the fog of war), and not on the enemy base. To test it with modded game, it was a very powerful ability (if my thoughts aren't skewed.
2) Not one step back tactics (but renamed NKVD special politics or something like that)
2CP - No retreat no surrender Guards infantry
While interesting, it was too much unbalanced (according to me). I remove it and switch with a guard infantry.
2CP - Commissar squad
Keep it. It gives to the soviet an "officer unit", which pastes the other armies. This unit could get an ability (with muni cost - 45?) of "no retreat". The nearby units fight stronger and better, but can't retreat.
6CP - Manpower blitz Guard infantry on halftrack
Remove it, as Relic changes all the commander ability related to resources exchanges. Maybe swap it with guard infantry on M3 halftracks.
5CP - Hold the line
Why not? It's not so different from the other similar abilities (Mother Russia, Fatherland, british hold the line...)
10 CP- Scorched earth policy Katusha strikes
Very interesting ability, but "a little bit" OP (it's a euphemism). Why not increase the price (250 muni) and decrease the time (1 minute is maybe too long)?
Because, for example in a 4vs4 map, one with this commander can spare muni and launch it when they hold 2 victory points and their opponents are close to 0 tickets, in order to secure the VP.
Maybe, keep these ability only for friendly points (muni and fuel), but not for VP.
The best way to avoid it :
- either prevent using this ability for victory points.
- replace it with a katusha strikes (regular artillery ability).
They are just proposals of "reviving lost commanders". Though, I'm not an expert like most of you. I just give my thoughts. Moreover, and to be honest, I didn't play COH2 for a certain time (several months, due to work). So, I don't exactly know the effets of the last patches. |