When I see the relative interest of these commanders, I don't understand why Relic doesn't make an effort to release these commanders, after modifications to be more balanced... I compare with the original values, and the modifications added by Hans G. Schultz are a good way to balance abilities.
First of all, these modifications are my personal opinions :
1) Urban Assault Doctrine
- Forward supply station
Increase the price to paste to soviet ability. And why not added repair squad as an additional ability that need fuel or muni to unlock (like one of the new british).
- Urban Assault Pzgren
Remove 1 flamethrower (keep only one), keep 5-men squad, and nerf it.
- Incendiary mortar barrage
why not? It costs muni to use it.
- Munition blitz
With the recent changes induced by Relic with the abilities that can modify ressource supply, they can replace this ability with the new one, like airlanded ressource. By the cost of manpower and fuel, you can ask an airdrop supply of muni on your base (like a soviet one, i forget which one).
- Strategic bombing
Why not? Just need a big price of muni (250-300?), only on sighted target (not in the fog of war), and not on the enemy base.
2) Not one step back tactics
- No retreat no surrender
Maybe the most interesting feature, and the more unbalanced. I don't know how cleary balanced it (decrease manpower bonuses, decrese time of unit building, transform it as a on/off ability...).
Again, with Relic's new politic, I think this ability will be abandonned.
Just look at "soviet industry" ability of commander Tanya (which is "similar" in a point of view) which was cleary and simply removed and replaced with airdrop supply...
So, if I follow the Relic's politic, this ability would be change by something else... A supply drop? But it would be redondant with the manpower blitz...
So, I can't give a good answer for now for this...
- Commissar squad
Nothing to say
- Manpower blitz
As I say for the muni blitz of german commander, Relic would change it with manpower ressource supply drop at the cost of muni and fuel...
- Hold the line
Why not? It's different from the other similar abilities (Mother Russia, Fatherland, british hold the line...)
- Scorched earth policy
Very interesting ability, but a little bit OP. Why not increase the price (250 muni) and decrease the time (1 minute is maybe too long)?
Because, for example in a 4vs4 map, one with this commander can spare muni and launch it when they hold 2 victory points and their opponents are close to 0 tickets, in order to secure the VP.
Maybe, keep these ability only for friendly points (muni and fuel), but not for VP.
Sorry if I'm wrong for some abilities, but I don't test deeper those one.
So, this post is just to say that I don't understand Relic (easy money).
All of this is just my own opinion, and I'm thinking according to last changes in commander abilities.
Finally, thx
to allow CoH2 players to test these commanders with your mod. And good work for the balancing job!