Axiz got all the cool stuff. Allies just got blobs and cheese emplacements. /S |
One nerf that could be reverted, was volley firing being canceled by entering a building or a vehicle. |
Thread: vickers11 Aug 2018, 18:24 PM
It´s rate of fire is just too slow. |
Shocks are fine, if you stick them in a M5 and then they will win every infantry fight. |
What is the point of using it over other grenades, when they can just retreat right after?
Maybe add a retreat delay for good old sake? |
Its magic is when it gets vet.
It has like 3 different ammo types with vet. |
Now that usf got vehicle mines. You could place one and then when the enemy tank rolls over its disabled for a short amount. Then the Stuart could move in while using blinding shot and then use point blank shot and cause vehicle engine damage.
Could this work in practice? |
What is okw weakness?
It´s that shitty raketen and mg42.
So this 2v2 comp makes okw extreme.
As wehr you take ostruppen commander and as okw you take fallshrimjaeger or light jaeger infantry.
You start normally, but when you hit 4 points you drop that pak and mg32 to okw.
He then equips them with either fallshrims for extreme extra firepower or jaegers for very increased sight.
If your a good boy you build him some fuel caches for fast king tiger and if he´s a good boy he builds some flacs for you. |
10 min t-85 followed by 12 min katysha in 3v3.
Remove caches Kthx |
Riflemen are mediocre and usf got no elite infantry.
Echelons are for emplacements builder and building holders.
Mortar doesnt have range and never hits its target.
So your stuck with mediocre infantry, mediocre weapon teams and captain tier sucks.
Late game tanks are just medium tanks which perform mediocre.
AND the micro required to play usf is insane!
Commanders needs to carry usf and if you pick the wrong commander you lose the game.
So either you steamroll them early with liteunant or you lose late game, going captain is suicide.
My thoughts from playing usf in 2v2.
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