Treat them like commandos, they can even place mines.
Problem is manpower bleed + the commander sucks badly. |
Just make focus fire and repair from the clowncar commander baseline.
There you have a flanking PANZER grenader squad. |
The problem with IS2 is it comes with crap commanders. |
Sad part about Zis gun, is when rng hits right and you two shot a vetted mg32 team |
Usf has rears, Okw has sturms. Which is a more fun starting unit?
Ukf, didnt have anti tank snares until last patch.
Wehr has everything after t2 upgrade.
Soviet doesn´t have any good infantry with snares. |
Make Panzer Fussiliers 0 CP. |
Is literally the weakest mortar ingame.
You cant even use counterbarage, cause 30% range was changed to barage range. |
Ostwind tickles people to death.
Only reason to get an ostwind is if you rush, but then again better get a p4.
Ostwind should be an unit you rush to counter infantry, before mediums come to play.
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So 3v3 and 4v4 for allies is just spamming tank destroyers and artillery.
Infantry doesnt matter after 20 min for axis.
And the reason why? Most maps have so many empty points, which mean you can spam fuel caches in them.
So if you have 8 fuel caches + fuel point, you get 60 fuel every minute, which mean you can spam a tank every second minute.
Maybe we should remove fuel caches for the game, so 3v3 and 4v4 isnt a """"fest every game. |
What you do is build 2 assault grenadiers and put them in a 251 halftrack.
Then you time the flame upgrade with hitting the enemy position.
So what should happen is, you drive into the enemy position, unload the ass grens and have the flame halftrack upgraded, meanwhile you build another 251
The enemy should now retreat to the base, so you chase them with your flame halftack into their base, while your second 251 picks up the ass grens and starts upgrading flame on halftrack.
So now you have 2 flamehalftracks and 2 ass grens in their base.
Should be gg
25% build speed and reduced munitions flame upgrade for 251 bulletins.
3% hit for ass |