Stay in one area and hold it off is usually the way Wehrmacht goes in my opinion. Of course, this equals you have to be fond of defensive playstyle with quite some defensive planning (Where he might flanks, how he can flanks and what can I do to fight it back). However, if you failed in holding your area though, don't immediately bash your head right back there, cause literally that's where your enemy just take from you. Many players try to immediately strike back to regain that old ground (I make that mistake myself quite often) and usually get push back rapidly. Instead, strike for his ground, the one he controlled! This way, he will try to react to it, which usually favour Wehrmacht cause he gonna react to you, and if he doesn't response, then you just carry on taking it (Well, again the Brits that somehow when for Bofors then smarter move is to try and encircle your old territory and take it back... Just don't bash your head straight on and you're good!)
I don't feel that there is that much of a difference. Sure some vital stats aren't the same but really the problem the P4 has is its pathetic accuracy not its health and skirts.
Also, are you willing to pay the extra fuel they cost? Because OKW tanks cost more...
I mean, at least it's worth it. You're correct though. As long as the Ostheer P4 remained its pathetic accuracy... The OKW one still worth better cause at least it can combat Allies tanks at range more reliably. Same things go with the Panther case.
I'm not too clear yet but, do you mean by Ostheer now get the OKW version of PIV and Panther? Cause in this case, that's a huge buff to Ostheer medium armours (Maybe the one they needed, could help break the forever famous double StuGs)... Hell yeah, I will take that! (It's not like I hate StuGs, but I really want to try something other than StuGs that doesn't put me in a disadvantage)
Give WM a good light tank and then nerf the Teller. The demo for soviets it's not something they need. It's just an OP way to wipe vet3 squads without much effort. In the late game usually munis are not in short supply.
+1
The only thing makes demo so bloody annoying, besides its ability to insta-wipe, is the fact that despite sweeper detects it, the unit does not shoot at it! Maybe let it behave like mines first (Detected one will get shot down) then consider changing it (Still, agree that SU don't need it anyways)
I'm not sure about that. A lot of USF players are starting to go Lt against Ostheer recently. Things will changed and one day, someone will write a thread about how strong the M20 mine is.
Thank the balance team for the medkit buffs. Definitely feels better . Some of my units didn't need to retreat back anyway! 251 for reinforce and Grens for healing... Just so good in terms of field control.