Actually No. JLI come with 3x 98k, 1 scoped 1x G43
ZombiFrancis already rechecked so maybe consider rechecking yourself? I took the information from stat.coh2.hu ... True or not, maybe needs to check in the game itself
Three of the JLI squad members are already carrying the Grenadier Kar98k. Only the fourth is carrying the g43 that snipes wounded models.
No... Last time I checked, only 1 with Kar98K, 2 with non-scoped G43s and 1 with Scoped G43 (The one that snipe wounded targets). Consider the fact that 2 G43 cost 45 MU (Based on the Wehrmacht's JLI package), this guy's package would cost around 70 - 75 MU (If we take each non-scoped G43 cost 22.5 MU).
B)On top of idea A, what about making them start with "vanilla" (bolt/semi auto action rifles) weapons and force them to upgrade for 0muni to their stock weapons. Make it takes 15s/30s.
This is basically why Stormtroopers and to some extend, JLI, are fine as Infiltration Units: Their start-off DPS are rather low. Unlike Commandos and Fallschirmjager, they get extremely good close-range DPS weapons (Stens, FG42s) that since most support weapons need to be place close to building for protection and cover, they just got immediately shreded by these two. Make them come out with their respective bolt-action rifle (Kar98k for Falls, Lee Enfield for Commandos, maybe even full-on Kar98k for JLI as well) but to be honest, it should cost some MU to upgrade to their original weapons (Probably 50MU - 100MU).
I get what you're saying but imagine those mindless team game pgren blobs being able to repair axis heavies along with sturmpios and the starting pio squad. At least cons are bad.
Panzergrens are actually too expensive to be made into blobs (Even for team games, but usually I only count 2v2 as team games and exclude the above cause 3v3+ is just a completely different game), but I can see it being a thing. Still, it already happened (Very rarely due to the fact that PGs are rather expensive) so adding repair ability won't change much to be honest.
In the case of some maps like Moscow Outskirts, Hamlet (F*ck North spawn, man), etc., it's pretty much obvious. However, for the rest, it's more of your personal preference, rather than "all maps only have 1 good side". For example, most people said that Kholodny Ferma's west spawn is better, but to me, I enjoy spawning on the East side more (Most of my victories are actually me spawning on the East side, rather than West) so it's pretty much my personal preference.
PGs can have the ability to repair, many doctrines give the ability to conscripts to repair, plus the Soviet windustry repair post.
Wehr currently has no other way of repairing except for pioneers.
It sounds niche, Panzergrens will be quite like Sturmpioneers (Even though, Sturmpioneers are pretty much slightly weaker PGs). I still like the idea of Ostheer being able to construct something like repair station, probably buildable by Pioneers upon reaching vet 1 (Maybe 150MP/25 fuel each, it can just be a bunker that spawn out repair pioneers if you don't have the model for the concrete bunker)
So I have a set of new abilities for some Ostheer units that I come up with. Since you didn't leave much for Ostheer, consider this one (The one I suggested down here will replace their old abilities)
- Pioneers:
1. "Defensive Training": Pioneers upgraded with Mine-sweeping package now plant mines and remove mines 5% faster (A passive ability).
2. "Scorch Earth Tactic": Pioneers upgraded with flamethrower now has a 5% higher chance at burning down a building (A passive one, which to be honest, 5% isn't that much but who knows, RNG might smile on you and that building burnt down).
- Panzergrenadiers: "For the Reich": A passive ability similar to Penals' "To the last man", but only get the accuracy and reload buff, not the survival buff (someone would come up with a better name).
- Stormtroopers: "Booby trap": Allow them to booby trap point for 50 MU (Similar to Obers and JLI's "Booby trap" ability... Seems very fit the infiltration specialists role of Stormtroopers).
- 251 Half-track: Allow 251 to deal a small amount of suppression passively (A very weak suppression, like, it can only suppression 1 unit at a time and it can't even pin that unit).
- Panther: "Armour Awareness": Armour unit got hit by Panther that leave Panther's LoS will be visible on the minimap for 3 seconds (A passive ability which I think would quite fit the Panther's Tank Hunter role).
There exist already another one thread about EFA vet abillities!
Even more, you leaved a post in that thread!
I know that one, but I created this one to just focus on Ostheer. If it violated anything then... go ahead I guess... but still, it can't be that bad of a thing (His thread mainly suggest Soviet stuffs, mine will focus on Ostheer)