The bare minimum changes:
Increase XP value of Su-76
decrease AA of quad
toned down the synergy of 7 men conscripts with other abilities like:
repairs
hit the dirt
for the mother land
...
: Increase XP Value of SU-76 (Nerf Soviets)
(Stated elsewhere, reduce the AP of SU-76 further, remove their + accuracy
but keep their 120 dmg, have vet increase pen so they scale with mediums once vetted)
: Decrease AA of quad (Nerf Soviets)
: Nerf synergy of conscripts(Nerf Soviets)
: Nerf Conscript Repairs (Nerf Soviets)
: Nerf hit the dirt for conscripts (Nerf Soviets)
: Nerf for the motherland for conscipts (Nerf Soviets)
I have another suggestion :
Need to have all 5 buildings and 13 CP before can make conscripts.
Increase cost, lower health of models to 20, and reduce squad size from 6 to 2,
remove half the mosin nagants and increase cost to 300, increase pop to 101.
This will increase unit diversity instead of conscript spam.
Soviet faction could simply be deleted, and axis factions buffed to keep the game balanced, too.