+1 nice one by pointing this out. Two less population than Priest for a considerable worse performance.
In addition I think this two units should differ more from each other. Sexton shouldn't be just a weaker Priest (AOE/damage). Why not giving Sexton some kind of special ability instead of buffing its damage/AOE any further? Something like a direct fire ability. Only one possible example stolen von vCoH Priest ;-) I would be interested in any way that make Priest/Sexton more unique.
I actually agree with this a lot. Currently the Sexton has two abilities. Its general "barrage" ability and a "creeping barrage" ability that is available after it hits vet 1. For the life of me, I can't think of a reason why that creeping barrage would ever be used. By the time the 3rd shot goes down the enemy would have long cleared the impact area. It is worthless as area denial, worthless against blobs (or really just units in general), and the shells aren't nearly strong enough to cause any significant damage to a wall of defensive structures.
With that in mind, I think that replacing that ability would be the best way to go in making the Sexton unique from the priest. I believe the best way to do that is giving it a special shot of some sort. Some ideas on that front are:
1. A white phosphorous shot/barrage. I really like this idea because it would further cement the sexton as an area denial unit and also give it a strong anti-infantry ability. In that sense, it would make it more versatile and unique.
2. A smoke shot/barrage. Less of a fan of this idea since the UKF already have mortars to fill that role but it would still be much more useful.
3. A single high damage shot. This would be interesting since it would give the Sexton a sort of "sniping" ability which could be used to finish off/fend off some heavier tanks.
4. A flare shot to light up the fog of war. This would be useful in conjunction with the Firefly/Vickers and provide proper line of sight for units noticed by the Valentine.
5. A signal shot for a 25-pounder barrage. A single shot that also targeted the area for the 25 pounders. I'm not a huge fan of this idea since there are so many ways to do that same thing between tommies, snipers, FRB, and the concentrated barrage ability in the Royal Artillery Doctrine to begin with but it would fit in well with its role as Area denial.
I imagine all of those abilities staying locked behind vet 1 and requiring munitions.
Sorry about any grammar/spelling. Computer is about to die.