Exactly.
A serious number of changes have been added to the map compared to the current ladder version. Considering this version of the map has had almost no serious testing and after thinking a lot about it im going to keep the sector count the way it is unless someone can come up with a seriously compelling case otherwise.
In the past competitive maps have been temporarily made worse by balance decisions from Relic, if there is a light vehicle issue then it will be resolved in time.
More feedback is appreciated, replays illustrating a point (any point) are the best resource. For example when 15 minute KTs are claimed, please keep in mind, matches between evenly skilled players are the only thing that matters when determining a maps balance.
Thanks again for the continued feedback everyone, it is appreciated
I know that it isnt your fault that the factions design and balance is in an awful state at the moment but things like this doesnt help either, i think we should standarize everything in automatch like other competitive games do, this kind of maps where everything is balance is where we have to aim for, i know that is hard without official support but i think we can handle pretty well as a small community and try to maintain the game in good shape to keep it atractive to mantain players and new players. The kt was an example, it happened to me, the difference between us were pretty big, i dominated him the entire game and he still had his kt but it was just an example i think we should have balance standars just for the good balance for this competitive game