As performant as rifleman? What? Cons, compared to rifles are much weaker starting out. Great thing about cons is that they are in a great faction and they have molly instead of nades, which is beneficial on urban maps and generally keeps things out of cover, whereas nades are more of a low rank wipers. (hardly anyone high ranked will get wiped by nades)
problem of Rifleman and USF overall:
- Depend on their raw power too much while unity aspect was cut/nerf overtime. That make USF bleeding hard in 1v1, 2v2 and 4v4. In 3v3 terratory, thank to the side map and "1v1" promote play in early to mid timeline USF could gain their trully superior.
- the worst tech up force you into this case:
+ picking Lieu for forcused LV play and lose all bleeding tool.
+ Picking Capt and losing scout option, also less agressive play meaning Axis has more than time to hold.
- Talke about Soviet or UKF, they have both of those thing in whole linear tech. You could switch left or right depend on game situation....