I want to update my mods and skins uploaded in the workshop, what is the correct way to update them? |
thanks FX, will try to work on Substance Designer. if it is easy to work on then relic should also release a .SBS to all factions. |
is there any PSD's for british skin out there? |
Figure it out its on video settings. |
FAILED TO CREATE DUMP FILE (ERROR 183) |
when i try to load a winter map with my custom skin pack the game will not load, but with summer map the game will load without problem.
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Most of the time, you will only be painting the DIFFUSE (aka the *_dif.tga file). That is basically the color.
SPECULAR and GLOSS affect how shiny the surface will look. NORMAL allows you to change the surface from appearing flat and is used to add little details like rivets, bumps, scratches, etc without adding more geometry. If you tweak SPECULAR, GLOSS, and/or NORMAL, you actually have to output all three for the "burn" to work (and by the way, the default burn settings are incorrect), so leave them for more advanced use.
ALPHA is transparency, and the HELPER layer is only there to assist you in lining up details to the polygonal faces.
If you only write out and process the diffuse tga, the game uses the default specular/gloss/normal/alpha layers so your vehicles still get all the correct details without taking up additional memory for a unique version.
thanks buddy for clarifying all these, i can start to work now.... thanks so much |
what are the layers to consider when creating a skin.
which of the following Layers to work on?
HELPER
SPECULAR
GLOSS
NORMAL
DIFFUSE
ALPHA |
If this is the ABP for the Captain, remove these lines:
"..\\..\\weapons\\boys_at_rifle\\boys_at_rifle",
(This is an incorrect path, you already have the correct one below that.)
"sniper"
(This would be the model used for the soldier, but you already have that above.)
indeed it works, thanks so much for your help. |
thanks for both of you guys, as it help me a lot doing my own mod.
in AEF i try to give the captain sniper weapon from british sniper "boys_at_rifle_sniper_mp"
to Olhausen its invisible, but for me gives its a big blue box
model =
{
"..\\..\\..\\Common\\NewMotionTree.abp",
"..\\..\\weapons\\boys_at_rifle\\boys_at_rifle",
"..\\..\\..\\british\\weapons\\boys_at_rifle\\boys_at_rifle",
-- Common AEF Gear
"..\\..\\aefcommongear.abp",
-- Main Mesh
-- "captain",
"sniper",
}
can you help me with this code, thanks in advance
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