It's actually more interesting and fun since the patch focused on 4v4 came out. The problem is that it is very stale in terms of ideas and competition.
Because of the varied skill levels in random 4v4, more often than not, you'll see straight forward meta builds or absolute question marks. Nowadays it's quite rare to see a high level 4v4 team game going on because 1. the queue is long 2. the game will most likely be a stomp unless you do extremely unconventional builds.
I think there's a lot of potential and unique strategies that can be discovered and made to work, especially with this December patch coming. c.B and I theorycrafted about 5 different strategies for the 4v4 tournaments we joined, like the EZ8s, Industry, Royal Arty, Tank Hunter during the Heavy TD meta, and Luftwaffe Supply against FHQs/Emplacements. No one else did anything similar, and the stream chat was very critical of our choices, almost as if to say that if we don't play meta, we will just lose(we didn't). If anything, creativity thrives in 4v4 the most because of how much you can get away with, it's just unfortunate that the playerbase is too small to bring out the creativity on a non-tourney basis.
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