General Information
Email:
navyprlyna(xrm)bhgybbx.pbz
Register Time: 24 Jan 2016, 11:30 AM
Last Visit Time: 22 Jan 2022, 19:26 PM
Steam: 76561198106452569
Residence: United Kingdom
Nationality: United Kingdom
Timezone: UTC
Game Name: Earth
I've been thinking about lately how to fix the insanely good USF mortar and i found out that it's the same mortar as OST one except vet 1 gives %20 less scatter, so how about the idea of giving the mortar WP for vet 1 just like in Ardennes Assault campaign...
Dude this thread isn't about buffing any unit or anything, read the suggestion first... Rear Echelons will get mines doctrinal... and that's it... No need to argue which is better or worse
Yeah, build time needs to be toned down, it takes ages to plant mines as USF, don't know this is intentional but still... And no it would still be doctorinal, but give REs mines instead of rifles while letting the rifles being able to build FPs and sandbags...
In Pershing Company and Priest Company, you get Riflemen Field Defences which allows you to build mines with rifles... But in 1v1s it's so hard to spare 1 of your riflemen to plant mines because you need every squad you can get on the frontlines, what i suggest is, how about giving the ability to plant mines for Rear Echelons? I mean every faction starting engineers can build mines except USF, that way REs get their role and you won't have to spare rifles to build mines.
I had an MG42 incendiary rounds bug as well, i didn't take the image of it but it keeps saying that it has 2 seconds left until recharging and it stayed that way for the entire game, couldn't stop the blob because of it..
I volunteer as tribute! Play me! Play meee! As long as Earth doesn't mind me taking his spot. I'll let you choose map and the faction I play.
Alright, I will play against Latch after you... Because then he'll be like "Oh, the noob let's the others play for him". Whenever you're free and able we'll do this...
Don't take Latch's sayings seriously guys, he doesn't even play OKW... I mean how can you say something about a unit if you don't even play that in 1v1s...
Hahaha, WHAT!? An invisible T0 AT gun doesn't constitute as early game AT? I'm sick to death of people saying the rakketen is useless, It's far superior the the USF AT gun and the cloak makes it OP as fuck.
Regarding the Stuarts ability I retort with the Pumas stun shot, but that's OK because?
So you're saying that you always build a raketen and your T2 with medics in 6 minutes... Alright mate...
I do believe that stun shot is a bit BS and that repair with super glue is a total BS i mean only USF can do it, just taking an abandoned vehicle and running off.
About that P4 being vet 2 is probably because of the crew, but the thing here is that stuart really does needs it's stun ability changed someway, i mean it pens Puma...
But then again the reason not being able to counter a stuart is OKW lacks early game AT...