Thread: Centaur16 Jul 2020, 17:17 PM
A good argument and a logical idea from Vipper. Don't know if I agree with the particular solution. But it's certainly in a slightly useless spot for 1v1.
The only really useful way to use it is to get two AT guns, then carefully vet it up ASAP to use the special ability. The regular fire is just not that good any more compared to a Cromwell (Centaur was nerfed and Crom buffed) especially against full health squads since it rarely takes down a unit in the first volley.
That really limits it's use to AA and blob control in team games. Maybe that's fine, though, maybe not all units need to be useful in all modes... |
Why are grenadier the only
unit that has longer range faust and rifle nades?
Why are T34 the only
tank that gets ram?
Why are Rifles the only
unit that speaks with an American accent?
Why are you the only
person starting threads without bothering to actually write out any content, context, or reasoning? |
Fair enough. I don't know about the incidents you're referring to in your post, but I didn't disagree with any of the points you were raising. I certainly did not disagree with you standing up for the volunteer balance guys. As I said I agree that we should be thankful to them, and that they're generally doing a good job, and that most of the people complaining the loudest don't really understand balance on any high level.
To be honest I just disagreed with the manner in which you presented your points, with a bunch of sweary personal attacks, whereas in my view the OP actually presented his argument in a reasonably polite and respectful manner. Perhaps he was overly critical, but at the very least he provided some useful feedback points (regarding QA and "big picture" balance) which seem perfectly valid to me and hopefully will be helpful to the balance team.
Anyway it doesn't really matter, let's take it to PM if we have anything further to discuss, to avoid cluttering up the thread. |
If you actually took a little more time and read what I wrote
Unfortunately, I read everything that you wrote.
My point is just that you're being a bit hypocritical, no?
You're against this guy for "treating people like shit", but at the same time you're doing nothing but raging and pouring hatred and shit on him and everyone else you disagree with, "because they deserved it".
Well, who are you to make that judgement?
This is a discussion forum, the point is literally to share and discuss opinions. |
Many have already suggested: make the crew RA from 1 to 1.25. This will make them have the same effective HP to small arms damage as the 4 man crews of other at gun crews but still be just as resistant to explosive damage which was what the rak crew struggled with when they only had 4 men.
+1
Agree with this or at least 1.15 or something. I don't want to remove retreat because it's cool and unique, and it was just too squishy before at 4 man. But 5 man + retreat is too much, it's too easy to A-move overextend to get shots off and then run away (especially with double rak this can punish Mediums super hard). |
no like/dislike tho please as this leads to polarization and angery arguements.
Thanks for the positive comment :-)
To be honest I think "Agree / Respectfully Disagree" works well on the HoI4 forums, though some other places do "Helpful / Unhelpful" or whatever.
disrespectful ungrateful simplistic people...
I've never seen a company fuck up a game so badly compared with Relic...
I can't believe people are stupid enough...
broken as fuck with cartoony abilities. The morons in charge...
damned if I was going to give any more money to Relic than I had too...
...
Have a good look at yourself and stop being a cunt to the guys who have provided so much fun to hundreds of thousands of people all around the world for free.
OK so basically you take a massive shit on everyone at Relic and on the forum, then accuse this James guy of being the cunt because he expresses an opinion about the current state of balance?
Yes, the balance team are volunteers and doing a good job and we should be grateful, but that doesn't mean we can't discuss their work...? Seems to me that at least he has started a discussion in a constructive way. |
Nice. tell me do you feel cool copy pasting some numbers that aint nothing to do whith what im talking about?
have you ever build an ostwind and seen it firing?
This thread is not about the T-70 vs. the Ostwind... honestly I tried to choose my words carefully because I knew someone would come out either saying "lulz shut up T70 is way better than Ostwind" or "lulz shut up Ostwind is way better than T70".
I'm only trying to make an example with T-70, a unit that is very strong and good value, but is nonetheless not seen as a "crutch" or "gimmick", because it is seen as an integral part of a balanced faction. |
And all of that was gradually nerfed to the ground or removed from the game.
You can't build a faction on crutch, then remove it because its too strong and expect it to stand on its own.
Yeah, that's what I'm saying. :-)
Unique solutions for the sake of uniqueness is pointless, especially if it means you are stripped of certain common tools only to have some gimmicky ones cranked up to 11.
I don't agree, uniqueness is important for fun, flavour, and interesting strategies. Nobody would have bought the game if every army was a reskin of each other.
History of balancing coh2 proves otherwise.
Yeah maybe, but the meta is always evolving, even without patches. People have not always been given enough time to adjust and learn. Look at T-70 for example - that thing's an infantry murder machine, almost more effective than an Ostwind or Centaur, at a light-tank tier & price. Yet, most people don't complain, because it fits in to the faction, and Sov have other weaknesses that can still be exploited.
You can label everything as "crutch" or "gimmicks", some things are it's true, but it's more interesting to try and balance and keep things, instead of gradually turning everything into a reskinned Ostheer |
BTW, with regards to "big picture" vision and balance. Firstly I'm surprised to hear Sander93 say that "true asymmetric" balance is impossible... I actually don't know if I agree with that. For one example, take the Brits before Sapper snare.
Brits were actually fine without a snare IMHO, because they had lots of other stuff: extra-accurate AT guns (with a fast-move special ability), very powerful (if manually-aimed) PIATs, the Sniper snare, the AEC snare, FF Tulips, and the doctrinal AT-Tommies (in emergency). A totally unique approach; it was totally different to regular snare-play, interesting, and hard to master.
OK, the Sniper snare, Tulips and the AT-Tommies definitely needed adjusments (sniper and Tulip too stong, AT-Tommies too weak). But I think that with some tuning the original vision could have worked.
Instead... PIATs were cloned into Zooks, 6-Pdr cloned into Pak, Sappers given a faust clone, and AEC / Tulips / Sniper Snare all nerfed extremely hard. Worst, these changes happened one-by-one over the course of years, so for large stretches the whole faction's AT made no sense...
Of course, I'm not on the balance team and people like Sander93 probably have a much deeper understanding than me of what it takes to balance the game (and work much harder than us forum warriors!). In this one particular example though, I think the game lost a lot of flavour and challenge for the sake of balance. |
It's nice that (most) people are at least discussing this respectfully.
Of course, volunteer balance team =/= professional fully-funded dev studio. Nothing we can do or say can change this.
But, we are still very thankful to them and they're doing a great job. It's probably correct to say that there have been some QA misses, and maybe even... some weird balance decisions that miss the big picture. But I do think the game is in the best state that it's ever been in, and I say thank you very much to the volunteers. |