Try this...
1. Initial IS
Cap cutoff, centre VP and head straight for his cutoff to cap ( assuming the map has proper cutoffs, Gleize for instance is rubbish for this).
2. UC - should arrive at the cutoff at about the same time as the IS is capping
3. UC - though only on maps with restricted exits from base. Get a trench down with your IS and stick a Vickers in there else which prevents a recap of the cutoff (s).
Basically use your UCs to cause as much manpower damage to the Sturms as possible whilst denying any fuel. Imperative here to deny fuel in it's totality, not merely fuel points. Keep them at range ( they actually do more damage at max range and keeps them out of faust range of any Volks). If at all possible merely blockade the exits from his base and or chase the Kubel till dead.
Be very careful of your IS as it is a long way to go for reinforements, if you do lose models then just send them off to cap the other 2 VPs to put the clock against the OKW player whilst the UCs harrass.
Tech up.
I find that whatever you build in the early game if OKW goes for 2-3 Sturms plus Kubel you will lose both fuels and map control against aggressive play. Vickers in garrisons just get naded out, Sturms just close with and kill IS. The only counter is the UC, though don't expect them to be alive past the 5 minute mark. Hence until he gets a single shreck or rak you have to make those 5 minutes count. You do this either with a fuel lead or an ( unusual for Brits) VP lead.
Upgrading a UC with the Vickers K is a high risk high reward strategy. Its expensive on a unit which is going to die soon.. Spam suppressive fire to pin squads so that they have no option but to retreat, you won't do much manpower damage with them but you are merely looking to buy time by forcing the retreat and therefore deny map control.
Remember that Jerry doesn't like it up him so expect lots of highly amusing abuse in chat.
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