First Wave: Wire off the left of your base from the railcar to the map edge. Build a mortar, upgrade your pios with flamers and tech BP1. Let them attack your buildings, the mortar's going to carry this wave. Use your flamers to engage AFTER the infantry is already shooting your HQ.
Second Wave: Same deal, buildings tank, mortar + flamers wipe. Get T2 plus a Flamer HT, then a Pak.
Third Wave: Use your Flamer Pios + Mortar to kill the PTRS guards, Pak for the Clown Cars, FHT to mop up the blob. FHT and mortar covered all my AI needs, so I didn't both spending MP to recrew the Maxims.
Fourth Wave: Use the FHT to hunt the flamers. They're pretty dangerous, so don't bother building more infantry yet. FHT can run rampant minus the Zis Gun.
Fifth Wave: Build another Pak, use your FHT to aggressively murder the waves away from your base and bounce from wave to wave.
Sixth: Same as before, FHT goes wild. Get a Gren, steal the PTRS rifles with them, you're going to need their snare.
Final Wave: The biggest threat are the two waves of armor. The first wave of T70s can be dealt with by 2 paks + Zis + PTRS grens. Try to deal with the T34s away from the base so CAS can shred them. The last wave is a total clusterfuck and really depends on how close the infantry and vehicles spawn to one another.
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