Roll together 'nade tech, make mollies a little more expensive and throw faster. Smooth durability vet so its not all at vet3, replace tripflare for 15% increased grenade range. Merge will no longer consume the whole squad. |
I know everyone does, but don't forget the Valentine. It may be a piece of garbage, but with the Crushwell and Comet out of the way, its next in line for the blood-soaked crown. |
No real reason not to and would be a good way to keep the game-mode healthy, considering its the most played and tends to get the short end of the balance stick. |
I dont see reason of buff p4 if thay nerf cromwel and comets...
Because it still underperforms the Sherman. IMO, swap the prices and call it a day, Sherman should be the better tank due to faction design. |
OKW Panther is fine, minus some vet shuffling. OST panther should be mirrored to it and made more accessible by tweaks to T4. |
-Brit Sandbags, IIRC, have more health than the ones for the other factions
-Brit trenches have a size of 2 vs 22 for others
-Valentine is the only light tank to have crush
-6Pdr arbitrarily has a 50% accuracy boost versus vehicles.
-Heroic charge is cheaper and way strong than other muni boosts such as the Arty Officer's Concentrate Fire ability.
-Vanguard HQ costs only 40 more MP than the weaker Commando Regiment glider. Commando Regiment glider also arrives at 4cp, a full CP later than most other Elite Infantry and pays a higher infiltration premium than other squads.
-For some reason, its impossible to repair a damaged glider.
-Airburst shells, despite how they're advertised, have the same AoE or thereabouts to normal 25Pdr shells. Their "only" strength over normal shells is precision accuracy.
-B4 costs 20 pop, dramatically higher than the other howitzers
-Maxim has the deathloop and motorcycle pathing, unlike the other MGs.
-Dank Hunter AT barrage has heavy enough scatter that most grenades won't hit a static target at short range.
-M42 AT guns have less pen than an anti-tank rifle
-ZiS guns (and USF M1s) enter crawl mode when moving through crater cover.
-Lend Lease Guards in a Halftrack arrive at 5cp, significantly later than any other Halftrack battlegroup.
-USF AT grenade has a minimal range. It also has the most insanely subtle animation in the game that someone had to tell me its there and not bugged.
-USF Sherman pintles cost 70muni instead of 60. IDK if they perform better than the MG42 pintles, which would justify the cost, but thought I'd mention it.
-USF Recon paras have the same vet as their Airborn cousins, but their vet heals don't work.
-Pack Howie crew size
-Heavy Cav smoke arrives at 1cp and drops instantly. Ostheer smoke planes take time to arrive and come at 4cp.
-USF Recon Runs (and Soviet) will reveal cloaked units. Ostheer ones don't. No clue on Brits or OKW.
-A few USF recon abilities are immune to AA fire.
-The tooltips and icons for the Mechanized M3 show it arriving at 3cp. Its actually unlocked at 2.
-Fusiliers only cost 6 pop.
-Jagdtiger vet 5 literally does nothing.
-Ostheer Halftrack Grens still have their Vet2 bonus range on Rifle Grenade.
-Stuka CAS outperforms its equivalents (P47s) while costing 40 less muni.
-WFA rocket arty profiles are much different than EFA ones and behave differently when things like cover are involved. WFA vet also tends to be much better, eg. Calliope's smooth cooldown growth or LM's 20% bonus damage at vet 2. |
Soviets and Ostheer are balanced IMO. The problem are the other 3 "new" factions. They are a bit OP. With some luck Brits are gonna get fixed in the future patch.
Pretty much this. There's definitely some Soviet units that aren't super amazing (M3, M42, Cons + insane sidetech costs, Shocks, B4, Kv-1 and KV-2 are the worst offenders, IMO), but the faction's pretty solid overall. |
IMO, Ost Panther should be mirrored to its OKW counterpart and Ost T4 unlocked with BP2 so it'll be accessible in your average game.
A bit more radical, but I've kinda wanted to see the OKW P4 equipped with a stubby barrel and HE shells so its kind of like a really beefy Sherman co compliment the AT specialists in its tier. |
I know its been suggested in here already, but giving them a little bit more suppression when they're near another Soviet squad would be my vote. Its a bit heavy-handed, but it should work. |
I got the impression mortar smoke is the way it is so its not just the poor man's Panzer Tac and would be used with planning and forsight rather than in a purely reactionary manner. |