Very excited! Roll on Tuesday! |
Oh and password protected trenches
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My actual answer:
I have no idea.
+1 |
Thanks for the replies guys, appreciate it. |
My poor MX518 has finally kicked the bucket so I'm in the market for a new mouse. Was looking at the Zowie FK1, which is meant to be an amazing FPS mouse. Or the Razer Naga which looks promising, but I feel like there's too many buttons?
What mouse do you guys use/recommend? I almost exclusively play COH2 so a mouse to meet all my micro needs is ideal.
Thanks, |
As always, I'm rooting for the Luftwaffe / Hermann Göring Panzerkorps faction. Field blue uniforms, theme of army would be spammable trash screening fragile hard hitters.
The HG PzKorps fought on all fronts, so makes sense historically.
T0 Luftwaffe Ground Troops for basic trash infantry / builder, Kettenkrad scout/capper.
T1 buildable Falls for fragile elite infantry. 10,5cm LG 40 for Antitank and light arty.
T2 Panzer III for cheap medium armor. Wirbelwind for suppression / AI. Marder III for fragile AT armor. PzIII upgradable to Flammpanzer III.
T3 Wespe for heavy arty, Nashorn for heavy fragile AT, StuH heavy fragile AI
FlaK 88 and Quad flak as emplacements.
Excellent idea, would love a Jagdpanther to be thrown in the mix too. |
And how are you not pushed off the map because of no map presence?
Oh right, 4v4.
Lol amazing |
Get Cavalry doctrine with its smoke so you don't have to tech for nades
Dude, you should ALWAYS tech grenades as USF. I tend to tech after my second rifle squad is out. |
P4 had a price increase as well which you dont mention. not surprisingly, looking at your playercard.
my suggestion is you abuse the hell out of the OKW-OPness as you describe (and with that i mean playing more than your 3 OKW 1v1 games) and when you cracked top 100 which should be a walk in the park with OKW according to you, you post again
OH LOOK HIS PLAYER CARD ISN'T VERY GOOD HE DOESN'T HAVE A VALID POINT. Dude please, get over yourself.
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Because the game is designed for 1v1.
2V2 is fine, but 3v3 and 4v4 any kind of balance is thrown out of the window.
The game is made in for 1v1. Just how SC2 is designed for 1v1, and Dota 2 is designed for 5v5. Relic has stated that 1v1 and to a lesser extent 2v2 are supposed to be the competitive "balanced" modes. They could of made 3v3,4v4 balanced instead and made 1v1;2v2 not unbalanced. But they decided to do 1v1. This is how the game was designed, and this is how the balance of the game WILL continue to be changed catering to 1v1 and 2v2 specifically. (Unless relic changes their minds, anything can happen )
Team games simple cannot be properly balanced in coh 2 without redesigning the entire game.
And yes, catering to the top 50 (top players) IS how every single competitive game is done.
Why?
Because at low skill level, you can simply IMPROVE and all balance issues are completely irrelevant everyone plays very poorly.
In a top player enviroment, they cannot improve as easily because they are already so good, because they are so good , balance issues QUICKLY become apparent and top players who play specific factions QUICKLY dominate the other players who play the faction which is not as strong.
If it was a low skill game, the other player could of simply won by playing better, he probably did basic mistakes.
In a top player enviroment, improvement is not an option because they are ALREADY playing very well.
Anyways, balance isin't really a major issue in coh 2. It never really was aside from some major fuckups (OKW, Brits, march deployment, okay there were quite a lot of major fuckups but still )
The current general trend is that allies tend to win 5-10% more than axis in 1v1s. That's completely fine.
Gameplay being shallow has always been the problem in coh 2. The fact that theres always 1-2 "meta" builds that overshadow everything else and make the gameplay very boring because everyone that wants to win spams the same boring strats over and over again.
This is what needs to change. Useless units that have no use need to be buffed in order to be atleast somewhat viable.
You make a good point, hadn't thought of balance like that. Makes sense.
Team games simple cannot be properly balanced in coh 2 without redesigning the entire game.
Why? |