it would help more to hold the dps rather than avoid whipping whippes, at the end you will have 4 really low hp grenadier squads that are gona be easy to whippe out |
and penal get hoorah at vet 2.
passive sprint only work out of combat. hoorah work in combat.
And one is free, permanent and can decap half map with breaktrough tactics. Yet, accuracy bonus helps more to g43 pzfuseliers than a flametrower that needs to get closer. i do think that Penals are ok since they cant ever seem to even damage any vehicle, while pzfuseliers can at least pull it back with the AT nades. Its like Obers should suppose to be, absolutely 0 AT in exchanged of more AI than normal. |
actually, Australian's math is wrong. the bonus are multiplicative, not additive. For comparsion, his caluation is close enough. penal bonus is actually a tiny bit higher (69% vs 68%)
fusilier get flares at vet 1, penal get zeal at vet 1. Zeal is technically always active but it require there to be death in the squad.
you forget the fact that they can sprint at vet 5 |
those are the fusilier and jaeger's total bonus at vet 5, which are considerably harder to achieve.
at least raise the veterancy requirement if the penal is going to keep their super bonus
(power creep, anyone?)
yet thats not the only thing pzfuseliers get with veterancy, isnt it? |
i though vetterancy should be areward, not something that you need to make your unit work properly |
penal are mostly fine until they pick any light mg then they become old ober
that happens to osttruppen and they dont even need vet |
omg, i want my irregulars back, i cant counter king tiger without them |
My feeling with germansare just ones, they work well, OKW is cool because vet 5 looks awesome and his tech is different.
Now looking at Osthern, they work perfectly, but thats all, no especial things on infantry, tanks are also that "simple but effective", but nothing special appart that grenadiers build bunkers, which even if i end playing it doesnt feels any special, doesnt really rewards you for teching as Soviets, Tanks are just tanks with no special features in the entire match, grenadiers are the only infantry that needs a building which means that you start with less map control unless facing soviets.
Overall its a good faction, but its like a calculator, being effective doesnt means its the most amusing thing to play. Ost seems to need a rework on his units to make the faction more attractive because its just bored.
Its actually the representation of the german stereotipe: Maximun effectiveness, no fun.
I do think they need to get something on both infantry and armor that makes them different from other armies more than just not having anything special.
PD: a lot of things from the previous post apply to soviets IMO, but hey, at least they have weird shit i love on doctrines |
Eye for eye and yah re gona be all blind |
I can find almost every tank on the game following his noises on the fog of war, and sometimes even identificate it, and i am pretty sure that people knows that its posible, yet its not maphacking. |