Active healing is allot faster, an aura and available from vet 0. I addition IS is stronger defensive unit requiring is most cases more that one unit to dislodge it.
Lets try to explain this once more:
Each squad is balanced in cost/pop/reinforcement cost/reinforcement time/veterancy bonuses/HP/DPS.
A UKF M5 can give access to LMG and AT to any squad or Guard squad or PG sguad with G43/shreck can be used to drop weapon so that other units can pick them up.
The weapon picked up replaces the original weapon of the squad that pick them and increase or some times even decrease the DPS by the ratio:
new DPS/old DPS. That ratio is bigger the lower quality the original weapon. Imo that makes weapon in cheap squad to overperfom.
Imo the weapon that are picked should work closer to level of unit that pick them up. I am suggesting the way that this can be achieved.
In other words player should not have to wonder I found this weapon on the ground should I picked it up? What unit should I pick it up with?
So no this is not an issue about R.E. but of all units.
Please provide some numerical proof of this, it sounds like a lie.
Focus on the changes suggested and reason behind it and not an examples given to explain it.
(but since you ask an LMG34 in the hands of pathfinders get more range (with vet) something the weapon not designed for, or in hands of 6 men squad cheap squads the weapon makes the squad too powerful)
as another example FJ gain very little by picking up a BAR.