I'm sure we all remember that old pre-patch elite troops that we knew, & loved, & hated, & and Frowned upon & and concluded with either "German's OP
" or "Wehrmacht Master Race FTW
". I have been brainstorming for a little bit on how the elite troops main, unique ability (Troop Training) could return in a "more balanced" form. I was thinking due to all of relic's "No Counter-Play Involved" comments, and I came up with a replacement. The replacement is a (300 MP, 8 Population) 3 man squad which consists of the same model as the Arty Field Officer armed with a Luger 9 mm (90 MP to reinforce), and 2 Panzer grenadiers armed with g43's (85 MP to reinforce). They have a 1 CP requirement to deploy, and there can only be 1 officer squad on the field at a time. There can either only have 1 per game, or has something like a 5 minute deployment regeneration time. The squad has the troop training ability, but it now costs 110 MP and 30 fuel to reduce the chances of people over-using the ability. It also has the Force Retreat ability that the sturm officer has. The squad can only use the troop training & force retreat abilities when the officer is alive. If the officer dies, all units near it will retreat (Also like the sturm officer). Please tell me any changes you would make to this unit if it was added to the elite troops doctrine in replacement for the storm troopers ability. Please do not forget to post your opinion down below, and enter in your opinion in the poll.
NOTICE: I have nothing against the post-patch elite troops doctrine, and I still find it a good doctrine.
Have a good day
~Karbinder