Ostheer has the worst win rate since the vet fix, and grens, i still find get wiped way to easy and it costs you the game do to there man power bleed. 1 mortar round, 1 mine, its happened way to many times to count. The are without a doubt the easiest faction for wiping.
To deal with allied terminator squads, all you have to do is go Elite Troops, then get 2 grens. Use a double stun grenade on them, and most of the time, it's a clean wipe.
- Decrease Pgrens reinf cost
- Buff assault grenediers
- Buff shocktroops, or give them a naked skin that reflects their capabilities after spawning in vacant buildings
- Buff Obers or decrease their price
- Buff JLI... A LOT
And maybe next time instead of adding Rangers for USF, add KCH for the faction that actually needs a proper infantry option.
I agree with most of this. A few extra things, if Pzgrens get a lower reinforce cost, stormtrooper also deserve that (considering they're the same, except don't come with assault rifles). JLI don't need too much of a buff, just enough that they can still fight at medium range, and are not always restricted to long range fighting. KCH , I'll actually be revamping the KCH vet system in my mod later today to compensate for the patch.
Haha, I'm sorry, but what's most pertinent is the upgrade's information in upgrade_bag, between the top and the requirements... it just so happens to be the area left out
Nevermind, i just figured out what was preventing it from being upgraded. In my screenshot, under squad_upgrade, I needed to change the number of slots to unlimited. Fixed /thread. I am still getting this annoying 'pop cap reached' thing when I try to call in a command pzIV though... meh, I'll figure this one out on my own.
I believe you are correct. It still sort of related to the armor though. As the panther retreats, it's frontal armor allows it to escape via RNG.
Sure, I believe you can flank a panther. I just think that it can still retreat favorably and justifiably so because it has a heavy fuel cost.
As for RedTerror's comment: If the enemy has 2-3 panthers, that must be very heavy late game or of course team games in which case it is difficult to outmanuever. However, I'm sure someone will jump in and say team games don't matter so that's why I look at the unit more or less from a 1s or 2s point of view.
The other small thing I notice while playing is that vehicles ordered to move forward sometimes roll backwards for 1 sec before going forward again. I believe this happens to all vehicles in all factions and I'm not exactly sure why it happens.
I suppose it'll be really difficult to flank a panther once it reaches vet 2 (side armor)...
If flanking fails, you can always try to body block, and send in a swarm of allied tanks to slowly ingest it.
Six T-34/76s ramming one panther at the same time...
Price means nothing.
What if M42 costed 150MP? Would someone say it's fine becasue it has low cost? Nope. It's not working like that.
T34/76 should become 7CP single/double call in with T3 or without any tech. This way, T34 could have great impact while losing game, just like Puma, Commnad Pz4 or Stug E, while T34/85 or KV1 should become T4 unit.
Currently there is no point of getting T34/76. Because if you do, why wouldnt you just get T34/85?
aaaannnnnnd that's why it should go to Tier 3.5. Then it would have a window of opportunity to actually do something.