Game doesnt show up in my folder even though i got the map from the steam workshop
EDIT: i found the reason: the map needs to have been loaded at least once via a normal skirmish map to show up in your replay folder |
Well, this guy said panter have 7,38 reload but it's actually 6,1-6,4.
http://www.coh2-stats.com/ballistic_weapons/panther_kwk42_75mm_mp
Reload: Duration min: 6,1, Duration max: 6.4.
If Comet have 6,32 they are same.
Penetration listed by OP is wrong. Firesparks is correct.
you are using coh-stats.com which is using the data from juni 2015, stats.coh2.hu is using the patch from 30th of october as game database, i tend to trust that website more
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Every allied fanboy saying rifles should beat grenadiers at all ranges,never answer why sturmpios don't beat rifles at all ranges for same cost difference?
to be fair vanilla rifles DO win against grens on all ranges, but unless they are equipped with two bars and/or have a vet advantage its not going to be very onesided, the rifle squad is usually losing a couple of models. sturmpioniere on the other hand completely wipe the floor with rifles squads on close range, thus they should win as easily or at all on longer ranges.
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Mgs can only save u on the defense,not offense and early/midgame ,not once they start dodging bullets.
not even MGs can save you, he'll just pop smoke, get up and rain nades on you
i find weakening the blob with snipers and then letting them chase you into 3 vetted grens with light-mg42s or tanks your best bet |
What is actual comet reload?
mate, all stats are in the OP
its 6.32 |
Tiger has 40 range, at VET 2 it gets +10 range giving it 50 range (Same with IS-2)
source? according to stat.coh2.hu, the tiger has 45 range and at vet 2 gets +5 |
Panther suck historically? The tank could kill any Allied vehicle at ranges over 800 meters, after the D model got sorted out and the shottrap and slow turret rotation got fixed, the Panther was a very capable machine that was feared by Allied tank crews, especially the Soviets.
he said the panther doesn't perform as well as it is MEANT TO in theory/history, not that it is or was a total crap tank |
IS cost 280.
Shows much about quality of knowledge of people participating in balance discussions
i dont have brits, i was checking the stats and misread, relax, even for 40mp more they completely blow grens and volks out of the water while costing less to reinforce than grens |
I really don't think the whole faction needs a redesign. Some units need tweaks but that's it.
Volks: 240MP, rifle damage to 12, shreck becomes a snare.
you honestly expect OKW to fight armored vehicles and early tanks only with the abysmal raketenwerfer until your 135 fuel jagdp4 hits the field (135 fuel with OKW income mind you)
Remove resource penalty, redo tech costs, maybe move some units around, and redo 5 Vet into 3 Vet system.
"just turn OKW into Ostheer lol" |
If I'm not wrong the front armor of 320 is at vet 2, normally it has 290 if I'm not wrong
you are wrong here. the panther has 320 front standard which at vet2 is increased by 10% giving it 352 armor in total.
at least according to both coh-stats.com as well as stat.coh2.hu . i don't claim to have put in the values in the xml-source-files myself |