I recommend 3 x 222s at least comrade |
I'm going to go with good, there are some things I would like to see them improve on, but considering the age of this game and they are still supporting it, that is more than other developers would commit to.
They are neither supporting it nor committed to it. |
Considering I have beaten people on stream far and above your skill level, says I do indeed, play the game. What core units are useless? Tell me what one doesn't have some sort of way to utilize the map in a way that is advantageous. I would really like to hear the base infantry on this map that doesn't have a way to do something or win an engagement, that isn't a balance issue with the game and actually a map issue.
Hold up, you tryna 1 vs 1? |
Market Ruins are acceptable but Refinery and Essen... Please, take them away... Stalingrad 2.0
Caen made me physically react... |
Have some consistency? The map is fine like so many others state. If you don't like it, fine veto it.
Thanks for the advice, too bad I only get 4 extra vetos for 6 maps. |
I've been making maps for over a decade and have worked with the likes of mono, onkelsam, whiteflash, corsix, mannerhiem. (and by worked with, I mean learned and shared ideas way back when) I have no hours in coh cause i don't like my WB to it, and barely play this shite game as balance is trash.
There are plenty of site blockers, i can show you have it was devised and we can have a civil chat and maybe learn a thing or two from one another. Perhaps the things you talk about get put into the next map, but this one had a clear intention to it, and it was to force a different style of play than what we traditionally see, it was balance with luciano, redwings, vonivan, kryptic just to name a few that helped playtest it.
That is the reason you see urban and industrial out of me so much, cause we don't have any quality ones and I'm tired of soviet farmland maps. (I also use shocks, but its in counter attacks LUL)
Alright, fair experience. I simply don't understand, why invest so much time designing for and creating mediums for a game you don't enjoy?
The play style is definitely different, as you intended. It just forces different strats against certain factions. I understand that you cant please all 5 factions with all their respective units and commanders, but I feel simply putting more usable buildings in between those lanes would be amazing(allows for moving between lanes and flanking). I don't like plain maps either, however I do find the hybrid maps most enjoyable, such as Langreskaya and crossing in the woods, incorporating buildings with areas of open map, short combat areas, and perhaps some buildings that overlook integral points. I'd be happy to chat more if you're serious.
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One person says there isn't enough flanking, the other says there are to many sight blockers, if there are to many sight blockers, than flanking should be easy? Now which is it guys? To many flanks and sight blockers? Or to little?
Seems like not everyone has the same opinions.
You say shocks aren't uncommon, but when you watch a tourney they were never used... once. So that warrants them being pretty uncommon, aka situational. Infact, most SU players don't even run a commander with shocks in them...
But I'm glad since we have different opinions, (and that I, actually have facts, while you have what you "feel") that you immediately think I'm dissing you, no its much more sweet than that. I simply wrote you off as one of the many egotistical idiots on the site that can't handle the possibility of maybe being wrong.
And before you cry and say nobody agrees with me, I "attack" them. If that were so true, there wouldn't be changes made to the maps constantly based on feedback, there wouldn't be maps that I didn't like after completion, there wouldn't be maps that I openly have said multiple times could be better or have issues, but hey, I'm sure you know far more than I do. That's why we see so many of your maps and your tourneys... oh wait. We haven't.
Hokay
There aren't many sight blockers on market ruins, whatever person your quoting is probably referring to Bombarbed refinery, or bryansk forest, or perhaps caen.
No shit, that's why its called an opinion.
No one plays shock troop doctrines huh? *COUGH SHOCK RIFLE FRONTLINE COUGH COUGH* Soooo....according to you we must base the meta off tourneys? Off a small percentage of high skilled players? What about the general majority of people who play the game casually and for fun (me).
Let me get this Bs straight, only people who create maps or participate in tournaments can have an opinion on map issues and maps? And only 5 star chefs can tell you if a meal sucks right?
How's your resume, you've created 2 kinda meh maps, both urban, couple hundred hours in coh 2, no visible stats indicating your even aware of the current situation of this mediocre ass game.
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I was going to type up a 10 page response, but tbh, it has been explained and demonstrated so many times on stream that I just don't feel like echoing the same shit again and again. All because someone doesn't know how to be aggressive, and instead camps and gets raped by indirect fire.
OH my GawD, is dis guy schooling me on how to play??????? Player Card pls my man!
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Clown car strat is cancer, my strat is
X5 maxim
x2 shock troops at some point
x2 AT gun
X multiple mortars depending on enemy resistance
X multiple KV 8s depending on fuel
X IS 2 if enemy is still playing
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There is no point in playing the game currently, unless you want to abuse or spam Allied blobs of cancer. 1v1 is a joke, but 2v2 and up is a bigger joke.
Everything is a joke except for the new urban maps right. Have some consistency, player card too plz. |