...Sturm Offizier: buff applies to all allied units (friendly players' units as well). However, the aura does not apply the force-retreat penalty to other player's units (it only applies it to the owner of the unit)
OST Panzer IV Command Tank:
This unit buffs all nearby friendly units with a flat -20% incoming damage buff.
- One issue with the aura is that the Panzer IV Command tank also benefits from the aura itself (this is the only passive aura unit that benefits from its own aura).
OKW Panther PzKpfw V Command Tank:
- The radius of passive aura of the Panther command tank is simply massive, and dwarfs the radius of any other aura in the game.
UKF Airlanding Officer
- It feels that the ability modifiers/cost for the officer's heroic charge are simply too good for its cost...
OKW Sturm Offizier: useless unit, if it would retreat on other players units would be still useless just more.
Panzer IV Command Tank:
Considered 'balanced' since release(meh unit, expensive, no gun, no pen, no mg, belongs to meh commanders), after almost 2 years it was changed('ease of use', not buffed( i consider it a nerf because when it affected zones depends on map it affected a larger area than the currend aura radius now)) thus people tested it if its finally has some use. Some 'beginners' decided to blame losing their games on this unit.
Panther PzKpfw V Command Tank:
How about look at what stats the aura actually gives(it gives little). Its expensive and situational, never gets to vet3 before game ends. Also belongs to never pick this commander if you want to win.
UKF command vehicle: 'cost only ammo' and doesn't applies to teammates because it would be very op.
UKF commander abilities: imo most of them is meh.
OST Artillery Field Officer: another meh never used unit.
I have average 200h per week pvp in coh2 and in the last 3 months never seen people use Panzer IV Command Tank,Panther PzKpfw V Command Tank, Artillery Field Officer, Sturm Offizier because they are that bad(except some noob 1 time).