I think that the light-vehicle wiping-machines of doom is part of a bigger cycle of abuse that involves many features in CoH2. This cycle of abuse involves:
- Panzershrecks/Zooks having 0 aim time, homing projectiles, at long range with guaranteed good damage vs tanks
- Tank projectiles having to put up with collisions with elevation/fences/etc
- Instead, tanks make up for this with ridiculously good crush that cuts through squads like hot knife-through butter (esp Cromwell/M10)
- Every single infantry squad having cheap, always-available snares to counter crushing
- Light vehicles having to dodge Schrecks/fausts and still be able to deal consistent damage at long range
- The fact that retreating squads can't faust back, which means that retreating with a light-vehicle on your heels = guaranteed wipe
Obviously, if light vehicles can't perform even adequately well against infantry with snares, you might as well write them off.
In contrast, CoH1 had cut the following balance:
- Schrecks had longish aim, could be dodged, dealt only moderate amount of damage, and might not even penetrate
- This meant that Tanks vs Schreck blobs fighting each other at long range wouldn't end well for the blob
- Moreover, crushing infantry with tanks meant that the tank would get slowed down, exposing it to enemy fire
- Since crushing wasn't BS strong, infantry had no need for snares* to deter yolo-rushing tanks
- Since infantry had no snares, light vehicles could remain lethal vs persistent enemy, without having to be lethal to them on retreat**.
* USF infantry did have snares, but they were very difficult to pull off (had long aim time, like the schrecks)
Brit infantry had BS strong button. However, everything about CoH1 Brits was cancerous (sadly some of those features metastasized to CoH2 Brits/OKW)
** The only exception to vehicle lethality was Panzer Elite 222. That was bullshit strong.
I am not saying that CoH1 is the only way to do things. However, I am saying that the Schreck vs Tank-cannon imbalance may, just as well, be the root-cause of what players are experiencing currently.
the "no healing" is a blatant lie, volks get auto heal at vet 3 and if you don't have vetted your sturms at the 5-6 minute mark you are using them wrong.
Sturm healing actually requires camera focus and actually a lot of micro for a basic feature that should, really, be done automatically - one way or another. It even manages to be even worse than Tommy healing in that regard.
That's a lot of time - and attention - that you could have spent commanding the other parts of the battlefield.