Full changelog in the current steam version :
http://store.steampowered.com/app/317600/Company_of_Heroes_Eastern_Front/
(link to steam store/EF website is in my profile aswell. It's free btw):
Bugfixes
* fixed KV 1 hull mg dealing damage to Ostheer tanks (target_tables were missing for some reason for Panzer III and some other tanks on that weapon)
* fixed missing target tables on KV 2 and Elefant
* Fixed a bug Quad now does penetration vs airplanes (vs P47 thunderbolt penetration from 0 to 0.1x and Henschel)
* 57mm atg damage vs jeep increased from 0.5x to 1x
* Fixed a bug with HQ entities increasing accuracy increment, these entities are now neutral
* Fixed a bug with halftrack not being able to use 50 cal while upgrading Quad (increased slots from 1 to 2)
* Snipers no longer automatically target light vehicles
* Fixed bug with satchel charge: can now throw everywhere
* M10 misfire bug fixed
* Puma friendly fire fixed
* Mortars no longer deal double suppression to friendly units at AoE short
* Fixed a bug with Wehr Halftrack not applying veterancy on certain hardpoints
* Fixed an issue with Croc having an extra 30s buildtime (to 0s)
* Fixed a mini bug with the Croc's max range
* Repair pioneer are now targetable again (bug in steam version)
* Fixed an issue with Medics sometimes not spawning (when multiple bunkers were upgraded)
* Fixed several minor bugs with off map mortar barrage
General changes:
* Snipers now have negative zeal (radius 20, received accuracy 1.5x)
* Snipers camouflage reveal radius from 1 to 3; Stormtroopers: 4
* Snipers aim time from 0.3-0.5 to 0.3s
* Snipers general accuracy to 0.9/0.7, increases with veterancy 2 and 3
* Snipers can only camouflage in cover without veterancy
* Sniper cost to 280mp
* snipers can move in cover while being camouflaged now
* snipers with active camouflage will move cloaked in cover at normal speed
* M1 garands (rifle and ranger), M1 carbines, Kar98k's (volk and storm) type weapons accuracy vs sniper from 0.75x to 0.85x;
* increased moving acc for M3 Grease gun, Pioneer Mp40 and Sturmpio Mp41 to 40% from 30%, applied burst modifier to weapons (more reliable on the charge)
* Flamethrowers act more reliably now: their overall damage is lower, but the damage is applied 2 times per second instead of only once. (This leads to higher lethality against low health squads or units in cover)
* Paks, Nebels and ATG's now get a 1.25x speed bonus on negative cover (from 1x for atg's and 1.75x for nebel)
* Grenades can now harm their shooters (friendly fire)
* Grenades minimum throwing range removed
* Medics search radius increased from 150 to 175
* Repair ability received damage lowered from 3x to 2.25x; Wire Scuttling total received dps from 6x to 2.25x
Soviets:
* increased SU 85/SU 100 weapon range to 47.5m from 45m
* increased SU 76 penetration by 10% on long range, increased accuracy from 0.6 to 0.9, increased overall range to 60 (from 55)
* Street Combat requires 2 cp now (3 total) from 2 cp total
* KV 2 call in cp cost decreased to 5 cp (from 6)
* lowered Artillery Spotter cost to 170mp (from 210), lowered training time to 25s (from 35s)
Ostheer:
* Priority Defense now adds 0.1 health regeneration (66% of axis medikit) to infantry, supression resistance of 50% and max health + 25% to units in the affected sector
* Counter Assault increases weapon damage by 50% now instead of increasing burst duration by 30%
* removed Grenade from Fusiliers, added upgrade for Granatbüchse39 upgrade option
* tweaked Halftrack MG151, overall more reliable damage on close and medium range
Panzer Elite
* Increased Ketten HP by 20 (145 -> 165)
* Ketten captures at 2.00 now (from 1.00)
* Flak 88 crew consists of 4 men now
US:
Doctrinal
* Bombing Run bomb damage spreads out on a larger area now (9m->12m)
* 5 inch rockets damage vs Stug and Marder III from 1x to 2x
* 5 inch rockets angle scatter from 5 to 3
* Airborne ATG reinforce cost from 85 to 45
* Airborne Soldiers use a special M1 Carbine now, deals 10 damage with 0.4/0.6/0.8 accuracy (the default Carbine deals 7 damage with 0.3/0.55/0.75 accuracy)
* Recoilles rifles damage vs STUG skirts from 0.8775 to 0.75
* Fire up exhaustion now lasts 7s from 10
* Rangers veterancy requirements to 8/16/32 from 12/24/44
* Rangers now have Ranger M1 Garand Rifle, instead of standard M1 Garand Rifle
* Bazooka medium range accuracy from 0.6x to 0.75x, long range to 0.4x instead of 0.35x
* Rangers no longer start with Bazookas
* Ranger M1 Garand damage to 12 (from 15)
* Ranger M1 Carbine damage to 10 (from 12)
* Ranger reinforcement cost to 48mp (from 44)
* Rangers get +15% weapon penetration with vet 1
* Rangers can upgrade to 2x Bazooka (40 ammo)
* Rangers can upgrade to 3x m1 Thompson submachine gun (60 ammo, can be equipped twice)
* Rangers can either upgrade to 3x m1 Thompson, 2x Bazookas, 3x m1 Thompson + Bazookas or 2x3 m1 thompson
* Bazooka scatter reduced to 12 from 20, tweaked some other stats to make it more reliable
* increased Bazooka damage to 90 (from 75)
* Off map combat group: 30 cal and Mortar removed in group 2 and added in group 4 (small chance), Halftrack Quad added in group 2 and 3
* Pershing HVAP upgrade no longer gives AoE penalties
* Pershing upkeep cost reduced from 27.648 to 21.6
* Raid capture rate from 1 to 1.5, Capture distance from 5 to 10
* Allied Crew Healing ability now heals 10hp/sec over 30secs instead of 15hp/sec over 20secs
Tier0
* Demo Charge research time from 60s to 45s
* American Observation post build time set from 50s to 30s
* Rax, WSC, MG nest and starting resources -5 fuel
* FHQ now act as an 'or' requirement to build Supply yard
Tier1
* Jeep 30 cal accuracy from 0.25/0.4/0.55 to 0.3/0.45/0.6
* Jeep 30 cal accuracy increment from 0.975x to 1.02x
* Jeep 30 cal priority vs Snipers increased to 100
* Jeep 30 cal max reload from 6s to 6.5s
* M1 Carbine accuracy long range from 0.25x to 0.35x (Rifles leader, weaponcrews and Airborne)
Tier2
* Mortar and HMG squad reinforce cost from 0.5x to 0.3x, reinforce time 0.75x
* Hmg cost to 180mp (from 240mp)
* Mortar cost to 250mp (from 280mp)
* Mortar squad veterancy requirements from 8/16/32 to 8/14/26
* Mortar damage vs airborne armor from 1x to 2x, accuracy vs airborne to 1x (from 0.75x)
* Mortar damage vs garrisoned units from 0.75x to 1x
* Mortar free fire (not barrage) cooldown reduced from 8-6s to 4-3s
* Springfield sniper rifle reload increased to 6 from 3
* American Sniper upkeep cost from 9.6 to 12
Tier3
* M8 37mm damage vs Marder III (Geschutzwagen) from 2x to 1.5x
* M8 damage vs Flak88 from 0.5x to 1x
* M8 37mm damage vs Puma from 1x to 1.2x
* M8 37mm accuracy long range from 0.75x to 0.85x
* T17 37mm gun is now similar to the Greyhounds
* T17 can now upgrade 50 cal
* T17 HP increased from 265 to 360
* T17 vet 3: accuracy bonus from 1.15x to 1.3x, Vet 1 and vet 2 bonuses switched, Vet 1 now also offers 1.25x max speed bonus
* M3 Halftrack fuel cost dropped from 25 to 20
* Quad suppression increased from 0.002/0.003/0.004 to 0.003/0.005/0.007
* Quad damage increased from 5 to 7
* Quad reload from 12-10 to 9-8
* Quad cooldown from 4-2 to 3.2-2.8
* Quad burst duration from 3.5-2.5 to 3-2
* Quad penetration vs halftrack from 0.2x to 0.1x
* Quad penetration vs Puma from 0.02x to 0.04x
* 57mm atg build time from 67s to 50s
* 57mm atg tracking speed from 18 to 25
* 57mm atg vet 1: bonus 0.9x received accuracy; vet 2: bonus 0.9x received damage
* AP shells duration from 10s to 11s
* AP shell extra modifier: accuracy 1.1x
Tier4
* M2HB 50 cal upgrade cost reduced from 75 to 50 munitions
* Sherman 76mm reload reduced from 7s to 6s
* Sherman Smoke research cost lower from 150mp25fuel to 75mp25fuel
* Sherman Smoke use munitions cost lowered from 50 to 10, recharge time doubled
* Sherman Smoke now applies to the Croc Sherman aswell
* Sherman Crocodile ready aim time lowered from 1.5 to 0.1s
* M4 Croc veterancy requirements increased from 8/16/32 to 12/24/36
* Sherman crab mine flail and bulldozer cost reduced from 75muni to 50muni, 30s to 20s
* Sherman crab mine flail and bulldozer activate speed modifier from 0.5x to 0.6x
* Hellcat and M10 health increased from 400 to 450
* Hellcat vision range reduced from 46m to 35m
* Hellcat and M10 76mm's accuracy vs Stug => 1x (from 0.85)
* Hellcat penetration increased to 0.92/0.96/1
* Hellcat damage from 112.5 to 90
* Hellcat deflection damage from 0.2x to 0.25x
* Hellcat camouflage tweaked to get easier revealed
Supply Yard:
* Level 2 upgrade research duration from 90s to 60s, lowered fuel cost to 100 (from 140)
WM:
Doctrinal
* FtFl Received Damage modifier increased from 0.7x to 0.75x
* FtFl Cooldown increased to 45s (from 30s)
* Fortify the perimeter extra bunker health from 300 to 200
* Flak 88 accuracy vs ATG reduced from 1x to 0.75x
* Flak 88 accuracy vs Greyhound to 0.9x from 0.73x
* Flak 88 damage vs halfrack from 1.5x to 1.35x
* Flak 88 damage vs buildings reduced from 1x to 0.6x
* Flak 88 health increased from 325 to 375
* Flak 88 crew consists of 4 men now
* 280mm Rocket Barrage cost reduced from 200 to 180 munitions
* 280mm Rocket barrage AoE medium distance from 3 to 3.5
* Stuh 105mm gun damage vs buildings from 1.5x to 1.25x, vs checkpoint from 2x to 1.25x
* Stuh 105mm reload from 8-7s to 8-8s
* Stuh 105mm AoE short from 1.5 to 1.25, AoE medium damage from 0.7 to 0.5
* Stuh 105mm projectile: speed from 20 to 30
* Blitzkrieg munitions cost from 125 to 100
* Firestorm DoT frequency from 1 to 0.5
* King Tiger tracking speed increased from 15 to 18
* Inspired Assault now properly applies to MG and mortar teams
* Inspired Assault Received Accuracy penalty lowered from 1.5x to 1.25x
* V1 accuracy vs garrison cover increased from 0.1x to 0.25x
* V1 damage vs Flak 88 from 0.25x to 1x
Tier0
* Pioneer antispam removed
* Wehr Observation post build time set from 30s to 20s
* Repair pioneer now costs upkeep (same as medic)
* Repair bunkers hard capped at 5 (same as medic bunker)
* Moved Officer/Luftwaffe Officer to HQ
* Officer barrage ability range increased to 50 from 45, cost 125mu from 150mu, requirement lowered from Phase 4 to phase 3
* Luger has old crit values back
* Officer build time from 25s to 20s
Tier1
* Wehrmacht quarters cost from 220 to 200
* Volks reinforce cost from 22 to 28mp
* Volks leader health increased to 65HP from 60HP
* MG42 squad cost from 250 to 260mp
* MG42 hp per man from 55 to 60
* MG42 reinforce cost to 26mp (modifier set from 0.5x to 0.3x), Reinforce time 0.75x
* MP40 accuracy to 0.1/0.25/0.75 (from 0.1/0.45/0.75). Volks are defensive units, not assault infantry
* Schwimmwagen build time from 40s to 36s
* Motorcycle MG42 vs damage and accuracy vs heavy cover from 0.4x to 0.5x, accuracy vs light cover from 0.4x to 0.5x
* Motorcycle MG42 priority vs Snipers increased to 100
* Motorcycle MG42 accuracy increment from 0.975 to 1.02
* Wehr Sniper sight range nerfed to 35 (from 40: standard to all units)
Tier2
* Grenadier grenade AoE medium from 1.5 to 1.75, accuracy medium from 1x to 1.15x
* Panzerfaust damage vs Sherman, M10, Greyhound, Pershing from 1.25x to 1.4x
* Pak damage increased from 115 to 125
* Pak damage from cloak shot from 1.25x to 1.15x
* Pak accuracy from cloak shot from 1.5x to 1.75x
* Pak damage vs halftrack lowered from 1.5x to 1.35x
* Pak accuracy vs Greyhound and Halftrack armor from 1x to 1.1x
* Pak accuracy vs M10 from 0.93x to 1x
* Pak build time from 43 to 30s
* Wehr Mortar team HP per man increased from 55 to 60
* Wehr Mortar team reinforce cost modifier from 0.5x to 0.3x, reinforce time 0.75x
* Mortar pack up time (Teardown) reduced from 2.8 to 2.3s
* Mortar set up time reduced from 2.4 to 2s
* Mortar damage vs Heroic armor from 0.7x to 1.0x
* Mortar damage vs Garrisoned units from 0.75x to 1x
* Mortar max damage from 36 to 40
* Mortars free fire (not barrage) cooldown reduced from 8-6s to 4-3s
Tier3
* LMG 42 accuracy long range from 0.13x to 0.15x
* LMG 42 upgrade munitions cost from 75 to 60
* Flammenwerfer stats shuffled around for slightly more reliability.
* Puma 50mm (upgun) accuracy on the move from 0.5x to 0.75x
* Puma 50mm accuracy long from 0.75x to 0.8x
* 50mm puma damage (from 1x) vs Halftrack, Sherman, Pershing and Jeep 1.3x; vs Greyhound and M10 1.25x
* Puma 20mm reworked: burst effects removed, but more reliable
* Stug and Stuh population cap from 4 to 6
* Stug and Stuh health increased from 400 to 450
* Geschutzwagen 75mm damage vs M3 halftrack and Jeep from 0.75x to 1x
* Geschutzwagen deflection damage from 0.35 to 0.5
* Geschutzwagen medium range from 25 to 30
* Gwagen population cost from 8 to 5
Tier4
* Panzer Command build time from 165s to 150s, fuel from 50 to 45
* Stuka AoE accuracy increased to 0.75x at long (0.6x) and mid ranges (0.7x)
* Stuka Damage vs infantry from 0.25x to 0.3x, Penetration vs infantry increased from 1x to 1.1x
* MP44 accuracy at medium range from 0.3x to 0.35x
* KCH capping rate from 1 to 1.25
* KCH no longer require vet 1 for panzerfaust
* KCH now have standard stiel grenade instead of assault nades
* KCH (killed) experience points granted lowered from 4 to 3
* All US machine gun type weapons again have 0.85x accuracy vs Heroic armor
* Panzer IV and Ostwind acceleration from 1.2 to 1.5
* Panzer IV 75mm damage increased from 87.5 to 100
* Panzer IV 75mm damage vs jeep from 1x to 1.5x
* Ostwind 37mm accuracy buffed at long range from 0.35x to 0.6x
* Ostwind 37mm is now more reliable vs heavy cover types
* Ostwind cost from 410/40 to 380/40
* Ostwind health increased from 400 to 450
* Ostwind tracking 135 from 150, cooldowns 0.6s from 0.5s, projectile death timer 2s
* Panther cost to 640mp/140f (from 110f, original price from pre-OF)
* Panther 75mm damage from 137.5 to 150
KKC:
* Wehrmacht KKC limited to 1
Panzer Elite:
Faction redesigned, see this thread:
http://www.easternfront.org/forums/index.php?topic=12145.0