1) At Vet3, the reinforcement cost of Sappers is supposed to drop from 26MP to 13MP. Currently (as of the 26 February hotfix) this part of the veterancy bonus no longer applies to the squad.
(Yes, this is ridiculously low, but I'm just stating what the case was)
2) When upgrading to Anvil Specialization, sappers have access to the Heavy Engineers upgrade. Normally both the Heavy Engineers upgrade and the Minesweepers upgrade can be researched for the same unit.
However, when the Sapper squad reaches vet3, the two upgrades become mutually exclusive (i.e., a Vet3 sapper can only get either the Heavy Engineer upgrade, or the Minesweeper upgrade, but not both). This is not the case for Vet0-2 Sappers.
I have only noticed this bug yesterday for the first time. I have no idea how long this has been around for.
Added Issue for the Vet0-2 upgrade Issue. All other Issues are fixed on the Hotfix Build.
Thanks |
Do you have a bug splat number? thanks |
This is a known Issue, thanks. |
Do you have any steps or a Video? I'll have to look at this later. I'm testing out the Vet Fix right now.
Thanks |
You can just say Cruzz and Mr. Smith.
For sure, but there are also a lot of others who call stuff out. Tigerass for instance. |
Finally someone that is trusted takes this "on vet at all myth" out, thank you a lot
There are what I will call "Aces" in the Forums when it comes to Bug Hunting. There's no way they would have missed the issues that popped up. |
Dow3 confimred
No, there's new Content for DOW2. ... |
I did notice that some issued coming from the Cheat Mod was giving false positives. Looks fixed on the Hot fix build.
Thanks |
To be honest, since the blog says this has existed since the lunch of coh2, I am more worried it may totally break the balance (because the game has so far been balanced based on that), and fixing it may result in a chaos! hope it won't happen
hope the balance team actually and properly test everything balancewise before releasing the fix
The only reason I think this is there are a couple of Issues that the Community and QA would have seen over the course of 2 year. This issue also only happened on a couple of units from each faction too. Not every unit was affected. |
Oh, really? Can you offer a ballpark figure by any chance? I never would have guessed that sound would use much memory compared to graphics (not that getting extra RAM is a big deal in this day and age).
Is it a case of all sound files having to be loaded into the RAM at the beginning of each match, and the high quality audio files just use a particularly high bitrate?
I don't know the exact numbers, but I know its enough memory to make a difference on a lower end PC. |