The problem with making significant changes to the Officer is you're going from extremely minor balance tweaks and bug fixes to extremely game-changing and potentially game-breaking modifications. If I understood correctly, the purpose of this mod is to fix those minor issues that Relic either screwed up (incorrect stats, data entry mistakes, etc.) or were unwilling to fix (misfire bug).
Tommy: "- To add tactical options and enhance depth by making previously unattractive options more useful, and dialing back 'overpowered' units and tactics."
So Tommy's actually considering some game-changing tweaks, however, before he implements any of them, he'd like to fix all the bugs and make the obvious minor balance tweaks. I also wouldn't claim that 2.602 is "that well-balance." Sure, it's very well-balanced around certain strategies, but there are quite a few strategies/teching paths that are under-powered and, consequently, underused. It would add quite a bit of variety to the game if said strategies were buffed.