To get back, the conclusion as to why the flame nade was traded for a frag is because smoke + flame would be to powerful?
Seems to me that having 2 VG squads would achieve exactly the same result only makes controlling your squads a bit more complicated.
A simple solutions (imo) would be to add smoke&frag to the MP40-VG and keep the flame-nade (yea getting them 3 nades, or just add smoke and forget the frag) but make them share the cooldown.
Anyway, thanks for the insight in other people's point of view
I would hazard a guess that they did not want a squad that would simply just crush all early-game inf compositions (in urban areas) short of MG spam. Flame nade to kick a squad out of a building and then annihilate them up close and personal. Std grenade can be dodged.
While we are at it. Am I the only one who thinks the Flammhetzer is trash?
It is clumsy to begin with since it has no turret.
Historically it had the effective front armor of a Panther yet every shot seems to penetrate it. With KVs driving circles around Paks etc. I think an armour buff for the Hetzer is in place. You are delaying your Panzer IV (OKW power spike) significantly with the Flammhetzer and it is not worth it.
RL Hetzer had a 60mm plate angled to an effective 120mm, but in most situations the effective is much lower than that 120mm. Panther is 75mm angled to 150mm effective. But I'm not going to get involved in a discussion about RL shell physics here. Realism features haphazardly in this game.
Tl;dr Not Panther level.
It's much cheaper than a KV-8 and has a smaller model size of 15 vs 24. This is very important as many shots will miss, esp on the move. Even a Kubel only has size 14.
Game models the Flammenhetzer as having 180 armor, or stock pz IV level. Pz IV Auf Js have 234 armor.. Don't look at the unit as a pz IV auf J substitute, you'll just lose it to enemy meds. Consider it a specialist AI platform like a Centaur. Only, it's much MUCH better at AI than a Centaur is. Unlike vs a pz IV, AT guns consistently die in seconds. Very deadly for clearing blobs without massed AT or kicking desperate VP capping attempts. Looking at you smartarse Major with the smoke barrage. It didn't save you from the attack ground. Can't dodge flame tiles.