You'd think this helps?
Just looked over the new map and it looks good so far.
I just checked the cutoffs A and A` again and while it helps to remove the sight blockers I still think there is a unbalance between south and north. I compared the with of the entrance and if I am not mistaken the southern one is wider. (Especially when the cover gets crushed) I think you can test this better in the worldbuilder, and if its the case slightly move the trees/bushes.
Regarding the West and East, West looks much better now. I would still like the East to have a bit more room for a wide flank with a tank.
Eastside has a much wider area to go along the edge of the map. I think a viable tactic should be to send the medium tanks on the flanks once TDs and Paks dominate the more open areas around C and A. Its possible right now, but pathing is restricting. A medium tank flanking along the edge to secure/cap the VPs is a good tactic that should be a bit easier. So I suggest this (move map edge, clear up the red area a bit):
Regarding the cutoffs, as you said they are retaken almost every time so whats the point of keeping them? The incentive to go mid would be still there because that's the only place were teamplay is possible. So every coordinated attack most likely goes throw mid. Also, the layout would be more intuitive because it follows a more standard map design. But overall this is just a minor thing you can leave it as is.