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Thread: Artillery Field officer13 Feb 2017, 10:12 AM
It would not help this unit because it is just useless. The vet boni are not helpful either so between vet 0 or vet 3 nothing major happens. A vet 3 officer is still as useless as a vet 0 one. What this unit needs is a complete overhaul, nothing less. I mean artillery officer without artillery? In: COH2 Balance |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 10:47 AM
The comparison to an mmo isn't viable. CoH is a strategy game, there the only decisive factor should be your skill. The goal of an mmo is to get better loot and abilities, so your char levels up and becomes better. It´s not always necessary to become a better player, the superior items should be enough to win vs lower level players, even if they might are better players. This holds true for an mmo, but it should not for an rts. Buyable Items, in this case commanders shouldn´t have an impact on the outcoming of the game. In a hypothetical game between two players of equal skill the player with the better commander will win. And in most cases the better commander was bought = definition of p2win. It was totally obvious before the war spoils patch and it got better but p2w is still a thing, because the effort/reward ratio is still not fair especially for new players. In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 10:26 AM
Only thing is, for a new player the situation is even worse. He won't get Loot Points every 3 wins, no he will get useless bulletins etc. Multiply your calculation by 2 and you have a more realistic number (normal play or grinding vs easy Ai). You only get reliable loot points if you own almost everything, like almost everybody who played this game for 2-4 years. But for new players there is no way in earning new commanders via loot points without extensively grinding or buying new commanders. So you are completely right the system is still very much pay to win. And that was one of my major criticism back in the war spoils beta and alpha, but nothing changed. In: COH2 Gameplay |
Thread: [PSA] My Games dir filling up with files may cause low fps5 Feb 2017, 14:14 PM
Wow, this is a serious increase in fps. Will definitely try it out later and see if I get similar results. In: Lobby |
Thread: Tiger Ace's resource penalties1 Feb 2017, 15:27 PM
Just replace it with the King Tiger and everything is fine. In some mods this was already done. (GG mod for example) In: Lobby |
Thread: Some QoL suggestions29 Jan 2017, 15:03 PM
I have to say, this thread is amazing, great work on collecting all these details. One small detail I would like to add is the missing church (dark square) on the mini- and tacmap on moskau outskirts. In: Lobby |
Thread: Relic Winter Balance Preview v1.6 Update20 Jan 2017, 22:14 PM
It's disappointing to say the least. We wait 3 Months when finally see how the patch slowly gains shape and in the middle of this process relic just decides to cut the changes in half. There is no point in "future, sequential updates" if we have to wait another 5 months for the next small update. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update11 Jan 2017, 13:03 PM
So I did just a quick test video Penals vs Grens in better circumstances. All test were done on the testrange map, maximum range (about 30 if I can read the lines correctly). The results are relatively clear. (Remember this is only a small sample size) Penals Vs Grens Vet 0 Penals win Penals vs Grens Vet 0 LMG Grens win Penals vs Grens Vet 3 Penals win clearly shows how good Penal vet is Penlas vs Grens Vet 3 LMG Grens win PS: Note that I did this mainly to play a bit with DaVinci Resolve and to test my poor editing skills. There is no sound thanks to my superb skills In: COH2 Gameplay |
Thread: WinterBalance 1.215 Dec 2016, 12:25 PM
The 250 definitely needs some love. It has no combat utility, comes to late and has no veterancy. But on the other hand its fils a niche for ostheer, because you can be really aggressive with it. Want to harass mgs, just stick pgrens in it and drop them behind the mg. Also a german clowncar is possible. My dream would be putting it in T1 with requirements of battlephase 1. (Like Miragefla in his mod with 251.) But yea that's probably just a dream. More realistically give it some utility. Maybe dropable medkits. One nice Idea would be to let the mortar fire out of it, so you would have sort of a mortar halftrack. And give it veterancy (shared with infantry so it can actually vet.) Vet should improve the speed, acceleration etc. In: COH2 Gameplay |
Thread: 50000 Supply14 Dec 2016, 17:04 PM
Hey its relic, early next week means in 2-4 weeks. You should have learned that by now. In: COH2 Gameplay |
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