The sooner they swallow their pride and start allowing community maps to be used officially, the better. I knew it would be slow but the lack of variety is getting pretty brutal.
The absence of community involvement is distinctly odd. e.g.prior to the COH2 launch, Re3lic invited members to submit voice lines for use in the game. This time, the community was ignored.
As for mapping, this site holds records of previous mapmaking contests for COH2. Many maps made the game, although many only for brief periods. Nevertheless, it involved the community and provided sources of inspiration. It is worth noting that Whiteflash's iteration known as Crossroads in COH2 started as a tourney map towards the end of COH1.
Then there are the modders, who were allowed to introduce skins towards the end of COH1. These were still available indirectly in COH2, since if Relic approved a set of skins, I believe they had some form of sharing with the modder/Artist. I see no sign yet of Relic continuing with that idea. Instead, Relic are attempting to sell winter skins in a game designed for the desert or South Italy. Bizarre. I can only assume the game is intended to traverse into the Italian mountains...but it's Relic, so who knows?
And last, why in the game of Hades have Relic gone backwards and named UK Airborne troops with red berets as "Commandos"? It beggars belief.
Immersion is/was part of the fun of COH1/COH2. But tinny MG sounds and too much sub-par voice acting detracts. If they want to be COH1-lite, they may as well shift over the COH1 Wehrmacht voicelines at least.