General Information
Register Time: 19 Nov 2012, 08:32 AM
Website: https://www.peoples-vote.uk/
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
(I ain't breakin no NDA they have already shown the unit )
Correct. AFAIK, the only stuff really under NDA now is the actual speech from the units and details of the 3 extra Brit Commndrs (which may well have changed) - and some stuff relating to the original 4 armies...... which may well be only experimental.
The preview pictures are awfully bare to me considering how much interesting stuff was in the Brits OF. Many of the units shown are the same ones.
What the various publications to date have indicated is an independent British Sniper (absent from OF), a mobile British MG team (not those dreadful turtling MG units from OF), all kinds of AFVs (many not in OF), Air Support (definitely not in OF), a forward HQ (not in OF) ...and that is without the extra 3 NDA Commanders
I have to say that these videos do a better job at selling the game than those piss poor pc gamer, eurogamer etc. articles that are poorly written by a guy who clearly doesn't give two shits about the game.
I know those sites draw massive traffic but I believe they would be better off just putting these videos out instead.
Scout cars say "fuck you AT Sniper". Thats kind of what they do...
With his RoF, you dont actually shoot at vehicles. At least i found it redundant and not worth risking the manpower. He is merely support in that regards with his muni ability...
This update will go live on July 21st at 10:00am PST
The primary focus of the July 21st update is to continue the design upgrade of the existing factions to improve the overall balance of all factions in preparation for the introduction of the British Forces. This is the second phase migration of changes seen in the British Forces Alpha.
The next update will be on Sept 3rd which will introduce the British Forces Content.
July 14 Balance Preview
Thank you all for participating in the Balance Preview Mod and sending us feedback. We won't be making any more updates to the mod as we are triggering our final build for the July 21st Patch Build. The Mod will remain up until the Patch goes live so enjoy.
Legend
Balance
Bug Fixes
BALANCE
Planes
We felt only units and abilities explicitly designed for the purpose of reconing an area should have camouflage detection so we are removing it from attack planes. We anticipate this will allow vehicles and units that can camouflage to better hide from attack plane abilities.
All attack planes had their camo detection radius reduced to 0
All recon planes that didnt already have it now has a camo detection radius of 90
Rifleman, Volksgrenadiers, Conscripts, Grenadier
We felt it all infantry should recieve a penalty for constructing during combat.
Now recieve construction penality modifers
SOVIETS
T34-85
Considering the cost of teching we felt the T34-85 needed a slight cost adjustment
Cost reduced from 400/140 to 380/130
Soviet Sandbags
We felt soviet sandbags had much too much health. We also felt it should have more health than other sandbags because it is a one block structure and when destroyed you lose the entire wall. Other factions create a fence wall and even if destroyed, half of the squad is still safe behind another.
Health reduced from 500 to 240
USF
Sherman Easy Eight
Cosidering the cost of teching we felt the Sherman Easy Eight needed a slight cost adjustment.
Cost decreased from 400/145 to 380/140
Wehrmacht
Battle Phases
One of the Design Goals for the Wehrmacht was to give the faction flexibility in which they could tech. However, that was not the case due to the expensive nature of their battle phases. By offsetting the costs to the buildings instead of the upgrade it gives players an easier time to upgrade through battle phases.
Battle Phase 3 decreased from 200/60 to 100/45
Tech Buildings
Building 4 increased from 160/30 to 260/75
SdKfz 221 Scout Car
With a lot of light vehicles being available very early, we felt the Wehrmacht needed a light vehicle with a bit more punch. Also, we felt the upgrade was almost always an auto-click and not much of a choice.
The SdKfz 221 Scout Car is now the SdKfz 222 Scout Car. It will come with the KwK 30 2cm Autocannon by default.
Cost increased from 210/15 to 230/20
SdKfz 251 Halftrack
The Flame Projector upgrade being available on the 251 HT was a big problem in the past so we had to add a requirement to gate it but with so many more light vehicle counters available we felt it would be fine to remove the requirements for the Flame Projector upgrade.
Battle phase 2 requirement to upgrade to the Flame Projector removed.
PTRS rifle
Even though we liked the boost in performance of the PTRS Rifle, we felt it was doing a little too much damage to infantry. Its performance vs vehicles remain the same.
Damage reduced from 40 to 27
13 Bonus damage added vs vehicles
BUG FIXES
June 21 Update Additional Bug Fixes
These issues may not be present in the tuning pack but will be deployed in the July 21 update.
Changed the near weapon accuracy on the Stug G from 0.6 to 0.06
Max CP Counter now caps 32
Units flickering in buildings and open top vehicles fixed
Units no longer warp to the building entrance.