And imo you could give the mechanized company the M4A3 76w, it would make the commander more viable.
Yeah its gives a 105 chance aganist the heavier tanks.
That commander is useless right now,if they want a commander useful,they have to replace the M8 Greyhound with M4A3 76(but costs more CP of course) and but M8 Greyhound to T1.
(Also Zansibar mate,i love your videos they so funny Keep up the good work )
Smart move, since it can't penetrate reliably on the front. But what does this statement of yours mean? an AT gun needs to flank to even have a change of doing damage? An AT gun, a weapon a tank should fear and avoid, is needed to flank in order to even damage a tank, what a weapon! A tank won't fear that at gun if it needs to flank to even stand a change of damaging it. No other AT gun apart from the pathetic 45 mm Soviet little cute at gun has this problem, heck sometimes the little 45mm can penetrate more reliably than the USF at gun xd.
Even the AP round is lackluster. It is disturbing but actually kind of funny as well, fighting it still makes me chuckle with laughter
To emphasize my point, a documented fact about Micheal Wittmann: "Wittmann marked every tank he destroyed, but he rated every anti-tank gun he destroyed twice as high. He hated these concealed nests, which he called the hiding places of death. He derived a special satisfaction when he destroyed an anti-tank gun. By the time of autumn 1943 Wittmann professed that enemy tanks ceased to be a strain on his nerves and only the anti-tank guns still made him uncomfortable"
Mind you, he drove a Tiger I tank and even he feared at guns. Do you see how pathetic of an excuse the USF at gun is, not even tanks should fear it.
Source:
Referred lines start at 25:50
Yeah its unbalanced but still i love it Thanks for reply
I disagree with the White Phosphorus stun on the basis that stuns are a terrible game mechanic. A better solution is that the White Phosphorus disables turret rotation.
A HEAT shell for the M4A3 105 giving a critical effect would be more than enough. Stuns are a bad mechanic and no side should gave them.
The 76mm Sherman should just be a Unit Upgrade like the 50 cal. It should loose it's HE switch should it do this.
The USF does not need a new end game unit but simply for it's riflemen to scale better into the late game.
Yeah turret rotation is awesome idea too.Agreed on 76 upgrade.
But but, I already use 76mm shermans and white phosfor every game. The commander is called "Rifle company" You can also shoot WP with the pack howie. Wich is emazing this patch.
KappaKappaMVGame
True but im talking about different.Sherman launches a WP.And M4A3 76 is different from M4A3E8.It will be non doctrinal.
Then your favorite animation must be the USF at gun bouncing rounds off of pretty much any front armor it faces.
No i dont have any fav. animation on it.But i love two quote of it,
Right on front! and Enemy Armor knocked out!
Seriously i dont have any problems on that at gun.I dont try the penetrate enemy tank on front,i flank it and target the rear armor.
-Give White Phosphrous ability for shermans.(Stuns enemy tanks for while so sherman can flank and destroy it more easily.)
-M4A3 105 HEAT shell ability (105 Sherman fires HEAT shell on targeted tank,its can give critical damage enemy tank also stuns the crew.)
-MK2 Pineapple upgrade needs to be deleted(Come on,its a grenade? Its one of basic tools of any soldier.)
-M4A3 76 from Ardennes Assault should added to multiplayer.
-USF should get a effective end game unit like a M4A3E2 Jumbo or M26 Pershing.
(If its topic created in a wrong section,im sorry.Im new to the forum.)