Cant see any good use of snipers or even need to order them in the way they are presented so far - sniper pairs, cloak only in cover etc...., makes the USE of snipers totally disappear (like spotting, the effect of counter-snipe etc...) and the game in general more static and campy
As we know there's a way to shoot weapons with attack-move command in COH1 (like un-garrisoned paks, atguns, HMGs, mortars etc...). Maybe this was already discussed, but I think it's crucial to implement this ability to COH2 also, otherwise un-crewed weaponry like that can block entire map sections and later can find to be an abuse to do that intentionally.
Prolly the BETA will show if it's there, if not - it just has to...
Very nice guide: Tho I've to note that 32bit OBS also captures 64bit system's desktop and if you in some case want to use GameCapture source to get your COH live (for example in case of performance issue) you'll have to use 32bit OBS as RelicCOH.exe is 32bit application and only 64bit dll can be injected in 64bit apps
No, mirrors suck who ever disagreed before! coh2 unit types of more aggressive then tactical are basically what coh2 should escape - so as well as it is going there - mirrors could be just fine in terms of game play (same as u play wher vs rus or rus vs rus - no difference feels due to lack of more tactical units) if u close the eyes its russians killin' russians wtf!
Tho that would be the major thing for me not to even buy game after trying beta.
You guys are all mad cause IronRoman owned you all in battle MVGame
IronRoman is a stagspammer and stagspammers are retards. It is nice to play 1 facttion - the most retarded and use every retarded thing in it to OP opponent and then call himself a cohexpert. stagspam ftw! No madness - just feel sorry for him to enjoy it.