-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1098613.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Posts: 67
Thread: Camera mod17 Nov 2015, 18:35 PM
thanks for links I have looked at them and they are for people who know what they are doing I don't but thanks you have been a great help. |
Thread: Camera mod14 Nov 2015, 18:32 PM
can you please tell me how to change in scar or give me a link to win condition pack please. |
Thread: Camera mod12 Nov 2015, 22:11 PM
does anybody know how to adjust the camera settings so you can scroll out further in game. |
Thread: world builder (bug splats)6 Nov 2015, 16:46 PM
ok thanks, so what do I do now then after months of work on a map which I cant even open as it goes to bug splat it was fine but then coh2 done an update now it wont open my map in world builder so all that work down the drain !!!!! here is the error code if you could pass it on to somebody who could help please. Application closed with error code 1129468744 |
Thread: world builder (bug splats)5 Nov 2015, 22:37 PM
can anybody tell me why I do not get any feedback from the bug splats when ive submitted the crash report I have put in my name and email but I never get a response and my issues never get sorted so is this just to give people peace of mind that you think somebody is working on the problem. |
Thread: bug splat5 Nov 2015, 22:23 PM
I was working on my map earlier today then Coh2 done an update now I just keep getting bug splat every time I try to open my map I submitted a crash report 2069971 please help me. |
Thread: camera settings and smoke5 Nov 2015, 16:19 PM
Hi Does anybody know how to adjust the camera settings when creating a map so that when in game you can scroll out further like in coh1 please help if anybody has the know how. also I am trying to make the smoke appear when map testing but it does not appear its visibly there on world builder but come to test the map its not there can somebody tell me how I can do this so I have smoke in game thank you. |
Thread: world builder4 Nov 2015, 17:28 PM
Hi Does anybody know how to adjust the camera settings when creating a map so that when in game you can scroll out further like in coh1 please help if anybody has the know how. also I am trying to make the smoke appear when map testing but it does not appear its visibly there on world builder but come to test the map its not there can somebody tell me how I can do this so I have smoke in game thank you. |
Thread: world builder16 Oct 2015, 14:56 PM
Hi I think I have narrowed it down a bit. It seems to be only having a problem with objects as I've been able to do splats and tiling and texture splines but when I change to just objects and spline objects that's when it crashes. As it is a object issue would it coincide with people experiencing issues with not being able to build stage 3 British in game as this has also happened to me. Or is there a limit to how much objects you can place on a map ???? |
Thread: world builder16 Oct 2015, 14:52 PM
Hi I really need your help please with world builder Coh2 I get so far into creating my map then all of a sudden when I select objects and go to place them it bug splats. Now I'm running windows 10 64 bit, Graphics card NVidia GEEFORCE GTX 550 TI , CPU is I7, and I'm running 12gb Gddr3 memory. I think you may remember me as I posted something similar a few weeks ago and you came up with changing the NVidia graphics driver to an earlier version it worked for about a week then I keep getting these bug splats. I have also tried this on another pc running windows 7 64 bit, 4gb gddr3 memory, CPU is core 2 duo, GPU is a RADEON HD 5450 and I am getting the same results now I am getting very frustrated with this issue as it was all working fine before the BRITISH update now I cannot do anything. Here is a recent warning report from world builder. WORLDBUILDER_COH_2 started at 2015-10-15 14:34 OS NT 6.2 (sp0.0) x64, 12279MB Physical Memory, 10881 Physical Available, 4095 Virtual Total, 3944 Virtual Available, 1856 Page file. RUN-OPTIONS [] WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2] USER [Whodares] LOCALE [ENG] 14:34:04.66 Primary CPU is a 3068MHz [Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz] 14:34:04.66 Architecture [0], Level [6], Revision [6661]. 14:34:04.66 8 logical processor(s) detected. 14:34:04.66 4 physical processor(s) detected. 14:34:04.66 1 processor(s) nodes detected. 14:34:04.66 MATHBOX -- Version=6, Mode=SSE 14:34:04.66 MOD -- Initializing mod 'RelicCoH2'. 14:34:04.70 ARC -- CoH2\Archives\Data.sga 934865023 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:ef31e5adf4be8a154369f379d4466f2f] [Sig:2131540152715728012] 14:34:04.71 ARC -- CoH2\Archives\Sound.sga 228762547 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:2e648096a89f18248a376e0f05db50e2] [Sig:7379901804487241439] 14:34:04.71 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216] 14:34:04.71 ARC -- CoH2\Archives\ArtArmies.sga 54752285 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:64736bbd9cff139a8e28d4285724ff3c] [Sig:851420734063371711] 14:34:04.72 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085] 14:34:04.72 ARC -- CoH2\Archives\ArtGermanEF.sga 1872485587 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:5e0446b7e12526304782315640dbe355] [Sig:10102258968640839408] 14:34:04.73 ARC -- CoH2\Archives\ArtSovietEF.sga 2134331969 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:a0b2a251ff0f905e552b0b32adc55127] [Sig:15720983853903894100] 14:34:04.73 ARC -- CoH2\Archives\ArtAEF.sga 2578125747 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:96803049fad6f4560fbad606db540df2] [Sig:9966374163088233697] 14:34:04.73 ARC -- CoH2\Archives\ArtWestGerman.sga 1514554396 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:9df7a05a4160be60d6156d2238f2f2df] [Sig:3586872856353214651] 14:34:04.73 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396] 14:34:04.74 ARC -- CoH2\Archives\ArtBritish.sga 740594447 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:57ec5b0fef4b4ddcbea7e1e105e623db] [Sig:15070148983519163591] 14:34:04.74 Archive 'CoH2\Archives\Autotest' is missing! Skipping. 14:34:04.74 ARC -- CoH2\Archives\MPScenarios.sga 1041266390 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:138cd920bd5c8314f51d271d99c15a4f] [Sig:11707320194226197697] 14:34:04.74 ARC -- CoH2\Archives\MPXP1Scenarios.sga 266550420 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:6aa533d0527f86f1b3c1836d4b5aa4d5] [Sig:14923676019578196968] 14:34:04.75 ARC -- CoH2\Archives\SPScenariosEF.sga 340823113 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:8a62fa3612058cb8d54d79507fb07787] [Sig:4129821315384560898] 14:34:04.75 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291] 14:34:04.75 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318] 14:34:04.76 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002] 14:34:04.76 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941] 14:34:04.77 ARC -- CoH2\Archives\SPScenariosAA.sga 251900444 B [ID:b0f7d461993c2d9d9969bbddca7fa3b9] [Ver:cae65af37a33861e655b282d57c9354c] [Sig:4658775353598489779] 14:34:04.77 ARC -- CoH2\Archives\UILow.sga 42886535 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:a07e3cde153be7ea1cdd5363f35a40f6] [Sig:4340801564697871078] 14:34:04.78 ARC -- CoH2\Archives\ArtHigh.sga 316024109 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:4433dbe3472cd687a83e4a362ec7ed19] [Sig:9473728683570818472] 14:34:04.78 ARC -- CoH2\Archives\ArtHighXP1.sga 37098161 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d95096e9d4c275500f94d66cce9e86a6] [Sig:11949082727332697522] 14:34:04.78 ARC -- CoH2\Archives\ArtHighXP2.sga 19155881 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:6d18b61121e6962dc8bbc10c79da22ec] [Sig:17214384774668587212] 14:34:04.79 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867] 14:34:04.79 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863] 14:34:04.79 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330] 14:34:04.81 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:2f182af6ccc03789269f2b64a208e2e5] [Sig:14077094662452470169] 14:34:04.81 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765] 14:34:04.81 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087] 14:34:04.83 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:afca03199f66b2f6fa8a2c7c39b2b7fc] [Sig:6705469901316334317] 14:34:04.83 ARC -- CoH2\Archives\SoundSpeechAAEnglish.sga 286114351 B [ID:80056cec3ddc42c7fac9b22b70314534] [Ver:1ba3dfc5723f2aa22808c85843127eb6] [Sig:2856253824313673806] 14:34:04.84 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:054cc8e8565702a33086963ac523320e] [Sig:13737845482966430749] 14:34:04.85 ARC -- CoH2\Archives\AttribArchive.sga 26342599 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:e78ff7ce577b596c5601be31110744fa] [Sig:7462328358302797475] 14:34:04.87 GAME -- Resetting fp control word. 14:34:07.20 WW2Mod -- PropertyBagManager Loaded in 2.329000s 14:34:30.14 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\scenarios\mp\COH 1 maps Converted\map 2\map 2.sgb' 14:34:30.57 SPDx11 -- Adapter [NVIDIA GeForce GTX 550 Ti]: 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory. 14:34:30.61 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37] 14:34:30.62 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1] 14:34:30.62 SPDx11 -- Adapter Description = NVIDIA GeForce GTX 550 Ti 14:34:30.62 SPDx11 -- Driver Vendor = 0x000010de Device = 0x00001244 SubSys = 0x15563842 Rev = 0x000000a1 14:34:30.62 SPDx11 -- Driver Version Product = 10 Version = 18 SubVersion = 0 Build = 353.54 14:34:30.62 SPDx11 -- Driver LUID = 0x00000000-0x000081ea 14:34:30.63 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:30.63 SPDx11 -- [1] GPUs found. 14:34:30.63 ShaderDatabase: using shader profile [ps50] 14:34:30.72 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader] 14:34:30.93 SPDx11 -- CreateSwapChain: 1325x904 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2. 14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00 14:34:30.93 SPDx11 -- ResizeTarget: 1325x904 @ 0/1Hz = Refresh Rate: 0.00 14:34:30.93 SPDx11 -- Setting SwapChain State to: WINDOW 14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00 14:34:30.93 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 14:34:30.93 SPDx11 -- ResizeTarget: 1325x904 @ 0/0Hz = Refresh Rate: 0.00 14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00 14:34:30.95 SPDx11 -- device requires additional virtual address space for static textures. 14:34:31.28 SPDx11 -- GPU can do [3407] pixels per usecond. At [1325x904x1] this is [2844] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [29.174847] ms, QueryWaitCPU time [32.000000] ms 14:34:31.99 SPDx11 -- GPU can do [73] pixels per usecond. At [1024x1024x1] this is [69] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [57.196033] ms, QueryWaitCPU time [60.000004] ms 14:34:32.31 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 14:34:32.67 SOUND -- Initializing ... 14:34:32.70 Error, could not open lua language group file: 14:34:32.79 INNIMapDCA Key not found: sir_filters_enabled 14:34:32.79 INNIMapDCA Key not found: combat 14:34:32.84 INNIMapDCA Key not found: tiger_radio_fuzz:bjectdistance 14:34:32.85 INNIMapDCA Key not found: Reverb_Forest_Subtle:istance 14:34:32.85 INNIMapDCA Key not found: winter 14:34:32.87 INNIMapDCA Key not found: metamap_result 14:34:32.87 INNIMapDCA Key not found: squad_in_building 14:34:33.05 INNIMapDCA Key not found: rudders_rotation 14:34:33.49 SOUND -- Initialization completed! 14:34:33.58 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\metamap\challenges\houffalize\houffalize_temp.info' 14:34:33.61 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\metamap\challenges\stoumont\alternate.info' 14:34:33.66 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\metamap\challenges\twin_villages\ardennes_bombardment.info' 14:34:33.67 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\metamap\challenges\twin_villages\ardennes_forest_2.info' 14:34:33.67 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\metamap\challenges\twin_villages\ardennes_forest_fix.info' 14:34:33.75 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\challenges\1942_airfield\allied_airfield.info' 14:34:33.89 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info' 14:34:33.93 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info' 14:34:34.06 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\2p_cheneux\2p_cheneux_temp.info' 14:34:34.63 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info' 14:34:34.80 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info' 14:34:34.93 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info' 14:34:35.00 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\outsourcing_winter\outsourcing_winter.info' 14:34:35.44 WorldBuilder opening document C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\scenarios\mp\COH 1 maps Converted\map 2\map 2.sgb 14:34:35.65 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 14:34:35.71 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning] 14:34:35.89 TChunkManagerIO::Load version 2001l 14:34:36.12 TERRAINTEXTURE -- compositor added RenderTarget of size 5300 x 3616 14:34:36.71 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 14:34:37.04 PHYSICS -- Created node factory 'HVOK' 14:34:37.04 PHYSICS -- Created node factory 'DMMY' 14:34:49.56 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.57 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.58 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.58 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.64 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX 14:34:53.32 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua]. 14:34:53.72 Regenerating ImpassMap data... 14:34:53.72 Impass Data was already valid, but regenerating... 14:34:54.31 DeferredView - Start creating view [ WaterView ] textures 14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:54.31 DeferredView - Finished creating view [ WaterView ] textures 14:34:54.31 DeferredView - Start creating view [ WorldView ] textures 14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:54.31 DeferredView - Finished creating view [ WorldView ] textures 14:34:54.71 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1321x908], Refresh rate: 0.00 14:34:54.71 SPDx11 -- ResizeTarget: 1321x908 @ 0/1Hz = Refresh Rate: 0.00 14:34:54.71 SPDx11 -- Setting SwapChain State to: WINDOW 14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00 14:34:54.71 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 14:34:54.71 SPDx11 -- ResizeTarget: 1321x908 @ 0/0Hz = Refresh Rate: 0.00 14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00 14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00 14:34:55.30 SPDx11 -- GPU can do [3462] pixels per usecond. At [1321x908x1] this is [2886] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [28.755264] ms, QueryWaitCPU time [32.000000] ms 14:34:55.99 SPDx11 -- GPU can do [73] pixels per usecond. At [1024x1024x1] this is [69] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [57.263966] ms, QueryWaitCPU time [60.000004] ms 14:34:55.99 DeferredView - Start creating view [ WaterView ] textures 14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:55.99 DeferredView - Finished creating view [ WaterView ] textures 14:34:55.99 DeferredView - Start creating view [ WorldView ] textures 14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available. 14:34:55.99 DeferredView - Finished creating view [ WorldView ] textures 14:34:56.46 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass 14:35:26.26 waterwireframe turned off 14:35:26.26 lodsplit turned on 14:35:44.92 lodsplit turned off Application closed with error code 1129468744 |
1 |