Login

russian armor

world builder

16 Oct 2015, 14:52 PM
#1
avatar of whodareswins

Posts: 67

Hi
I really need your help please with world builder Coh2 I get so far into creating my map then all of a sudden when I select objects and go to place them it bug splats. Now I'm running windows 10 64 bit, Graphics card NVidia GEEFORCE GTX 550 TI , CPU is I7, and I'm running 12gb Gddr3 memory.
I think you may remember me as I posted something similar a few weeks ago and you came up with changing the NVidia graphics driver to an earlier version it worked for about a week then I keep getting these bug splats. I have also tried this on another pc running windows 7 64 bit, 4gb gddr3 memory, CPU is core 2 duo, GPU is a RADEON HD 5450 and I am getting the same results now I am getting very frustrated with this issue as it was all working fine before the BRITISH update now I cannot do anything. Here is a recent warning report from world builder.

WORLDBUILDER_COH_2 started at 2015-10-15 14:34
OS NT 6.2 (sp0.0) x64, 12279MB Physical Memory, 10881 Physical Available, 4095 Virtual Total, 3944 Virtual Available, 1856 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2]
USER [Whodares]
LOCALE [ENG]

14:34:04.66 Primary CPU is a 3068MHz [Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz]
14:34:04.66 Architecture [0], Level [6], Revision [6661].
14:34:04.66 8 logical processor(s) detected.
14:34:04.66 4 physical processor(s) detected.
14:34:04.66 1 processor(s) nodes detected.
14:34:04.66 MATHBOX -- Version=6, Mode=SSE
14:34:04.66 MOD -- Initializing mod 'RelicCoH2'.
14:34:04.70 ARC -- CoH2\Archives\Data.sga 934865023 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:ef31e5adf4be8a154369f379d4466f2f] [Sig:2131540152715728012]
14:34:04.71 ARC -- CoH2\Archives\Sound.sga 228762547 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:2e648096a89f18248a376e0f05db50e2] [Sig:7379901804487241439]
14:34:04.71 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
14:34:04.71 ARC -- CoH2\Archives\ArtArmies.sga 54752285 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:64736bbd9cff139a8e28d4285724ff3c] [Sig:851420734063371711]
14:34:04.72 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
14:34:04.72 ARC -- CoH2\Archives\ArtGermanEF.sga 1872485587 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:5e0446b7e12526304782315640dbe355] [Sig:10102258968640839408]
14:34:04.73 ARC -- CoH2\Archives\ArtSovietEF.sga 2134331969 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:a0b2a251ff0f905e552b0b32adc55127] [Sig:15720983853903894100]
14:34:04.73 ARC -- CoH2\Archives\ArtAEF.sga 2578125747 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:96803049fad6f4560fbad606db540df2] [Sig:9966374163088233697]
14:34:04.73 ARC -- CoH2\Archives\ArtWestGerman.sga 1514554396 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:9df7a05a4160be60d6156d2238f2f2df] [Sig:3586872856353214651]
14:34:04.73 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
14:34:04.74 ARC -- CoH2\Archives\ArtBritish.sga 740594447 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:57ec5b0fef4b4ddcbea7e1e105e623db] [Sig:15070148983519163591]
14:34:04.74 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
14:34:04.74 ARC -- CoH2\Archives\MPScenarios.sga 1041266390 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:138cd920bd5c8314f51d271d99c15a4f] [Sig:11707320194226197697]
14:34:04.74 ARC -- CoH2\Archives\MPXP1Scenarios.sga 266550420 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:6aa533d0527f86f1b3c1836d4b5aa4d5] [Sig:14923676019578196968]
14:34:04.75 ARC -- CoH2\Archives\SPScenariosEF.sga 340823113 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:8a62fa3612058cb8d54d79507fb07787] [Sig:4129821315384560898]
14:34:04.75 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
14:34:04.75 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
14:34:04.76 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
14:34:04.76 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
14:34:04.77 ARC -- CoH2\Archives\SPScenariosAA.sga 251900444 B [ID:b0f7d461993c2d9d9969bbddca7fa3b9] [Ver:cae65af37a33861e655b282d57c9354c] [Sig:4658775353598489779]
14:34:04.77 ARC -- CoH2\Archives\UILow.sga 42886535 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:a07e3cde153be7ea1cdd5363f35a40f6] [Sig:4340801564697871078]
14:34:04.78 ARC -- CoH2\Archives\ArtHigh.sga 316024109 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:4433dbe3472cd687a83e4a362ec7ed19] [Sig:9473728683570818472]
14:34:04.78 ARC -- CoH2\Archives\ArtHighXP1.sga 37098161 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d95096e9d4c275500f94d66cce9e86a6] [Sig:11949082727332697522]
14:34:04.78 ARC -- CoH2\Archives\ArtHighXP2.sga 19155881 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:6d18b61121e6962dc8bbc10c79da22ec] [Sig:17214384774668587212]
14:34:04.79 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
14:34:04.79 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
14:34:04.79 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
14:34:04.81 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:2f182af6ccc03789269f2b64a208e2e5] [Sig:14077094662452470169]
14:34:04.81 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
14:34:04.81 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
14:34:04.83 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:afca03199f66b2f6fa8a2c7c39b2b7fc] [Sig:6705469901316334317]
14:34:04.83 ARC -- CoH2\Archives\SoundSpeechAAEnglish.sga 286114351 B [ID:80056cec3ddc42c7fac9b22b70314534] [Ver:1ba3dfc5723f2aa22808c85843127eb6] [Sig:2856253824313673806]
14:34:04.84 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:054cc8e8565702a33086963ac523320e] [Sig:13737845482966430749]
14:34:04.85 ARC -- CoH2\Archives\AttribArchive.sga 26342599 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:e78ff7ce577b596c5601be31110744fa] [Sig:7462328358302797475]
14:34:04.87 GAME -- Resetting fp control word.
14:34:07.20 WW2Mod -- PropertyBagManager Loaded in 2.329000s
14:34:30.14 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\scenarios\mp\COH 1 maps Converted\map 2\map 2.sgb'
14:34:30.57 SPDx11 -- Adapter [NVIDIA GeForce GTX 550 Ti]: 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory.
14:34:30.61 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
14:34:30.62 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
14:34:30.62 SPDx11 -- Adapter Description = NVIDIA GeForce GTX 550 Ti
14:34:30.62 SPDx11 -- Driver Vendor = 0x000010de Device = 0x00001244 SubSys = 0x15563842 Rev = 0x000000a1
14:34:30.62 SPDx11 -- Driver Version Product = 10 Version = 18 SubVersion = 0 Build = 353.54
14:34:30.62 SPDx11 -- Driver LUID = 0x00000000-0x000081ea
14:34:30.63 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:30.63 SPDx11 -- [1] GPUs found.
14:34:30.63 ShaderDatabase: using shader profile [ps50]
14:34:30.72 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
14:34:30.93 SPDx11 -- CreateSwapChain: 1325x904 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00
14:34:30.93 SPDx11 -- ResizeTarget: 1325x904 @ 0/1Hz = Refresh Rate: 0.00
14:34:30.93 SPDx11 -- Setting SwapChain State to: WINDOW
14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00
14:34:30.93 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:34:30.93 SPDx11 -- ResizeTarget: 1325x904 @ 0/0Hz = Refresh Rate: 0.00
14:34:30.93 SPDx11 -- Actual SwapChain buffer set by DXGI: 1325x904 @ 0/1Hz = Refresh Rate: 0.00
14:34:30.95 SPDx11 -- device requires additional virtual address space for static textures.
14:34:31.28 SPDx11 -- GPU can do [3407] pixels per usecond. At [1325x904x1] this is [2844] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [29.174847] ms, QueryWaitCPU time [32.000000] ms
14:34:31.99 SPDx11 -- GPU can do [73] pixels per usecond. At [1024x1024x1] this is [69] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [57.196033] ms, QueryWaitCPU time [60.000004] ms
14:34:32.31 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:34:32.67 SOUND -- Initializing ...
14:34:32.70 Error, could not open lua language group file:
14:34:32.79 INNIMapDCA Key not found: sir_filters_enabled
14:34:32.79 INNIMapDCA Key not found: combat
14:34:32.84 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
14:34:32.85 INNIMapDCA Key not found: Reverb_Forest_Subtle::Distance
14:34:32.85 INNIMapDCA Key not found: winter
14:34:32.87 INNIMapDCA Key not found: metamap_result
14:34:32.87 INNIMapDCA Key not found: squad_in_building
14:34:33.05 INNIMapDCA Key not found: rudders_rotation
14:34:33.49 SOUND -- Initialization completed!
14:34:33.58 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\metamap\challenges\houffalize\houffalize_temp.info'
14:34:33.61 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\metamap\challenges\stoumont\alternate.info'
14:34:33.66 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\metamap\challenges\twin_villages\ardennes_bombardment.info'
14:34:33.67 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\metamap\challenges\twin_villages\ardennes_forest_2.info'
14:34:33.67 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\metamap\challenges\twin_villages\ardennes_forest_fix.info'
14:34:33.75 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\challenges\1942_airfield\allied_airfield.info'
14:34:33.89 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
14:34:33.93 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
14:34:34.06 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\2p_cheneux\2p_cheneux_temp.info'
14:34:34.63 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
14:34:34.80 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
14:34:34.93 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
14:34:35.00 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\mp\outsourcing_winter\outsourcing_winter.info'
14:34:35.44 WorldBuilder opening document C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\scenarios\mp\COH 1 maps Converted\map 2\map 2.sgb
14:34:35.65 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
14:34:35.71 SkyObjectOverride- can't get 'atmosphericSkyAlpha' variable in material [warning]
14:34:35.89 TChunkManagerIO::Load version 2001l
14:34:36.12 TERRAINTEXTURE -- compositor added RenderTarget of size 5300 x 3616
14:34:36.71 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
14:34:37.04 PHYSICS -- Created node factory 'HVOK'
14:34:37.04 PHYSICS -- Created node factory 'DMMY'
14:34:49.56 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.57 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.58 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.58 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.64 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.68 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.69 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:49.70 UberSpline::UpdateShapeCache - time == FLT_MAX
14:34:53.32 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
14:34:53.72 Regenerating ImpassMap data...
14:34:53.72 Impass Data was already valid, but regenerating...
14:34:54.31 DeferredView - Start creating view [ WaterView ] textures
14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:54.31 DeferredView - Finished creating view [ WaterView ] textures
14:34:54.31 DeferredView - Start creating view [ WorldView ] textures
14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:54.31 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:54.31 DeferredView - Finished creating view [ WorldView ] textures
14:34:54.71 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1321x908], Refresh rate: 0.00
14:34:54.71 SPDx11 -- ResizeTarget: 1321x908 @ 0/1Hz = Refresh Rate: 0.00
14:34:54.71 SPDx11 -- Setting SwapChain State to: WINDOW
14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00
14:34:54.71 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:34:54.71 SPDx11 -- ResizeTarget: 1321x908 @ 0/0Hz = Refresh Rate: 0.00
14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00
14:34:54.71 SPDx11 -- Actual SwapChain buffer set by DXGI: 1321x908 @ 0/1Hz = Refresh Rate: 0.00
14:34:55.30 SPDx11 -- GPU can do [3462] pixels per usecond. At [1321x908x1] this is [2886] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [28.755264] ms, QueryWaitCPU time [32.000000] ms
14:34:55.99 SPDx11 -- GPU can do [73] pixels per usecond. At [1024x1024x1] this is [69] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [57.263966] ms, QueryWaitCPU time [60.000004] ms
14:34:55.99 DeferredView - Start creating view [ WaterView ] textures
14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:55.99 DeferredView - Finished creating view [ WaterView ] textures
14:34:55.99 DeferredView - Start creating view [ WorldView ] textures
14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:55.99 SPDx11 -- 972MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory available.
14:34:55.99 DeferredView - Finished creating view [ WorldView ] textures
14:34:56.46 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
14:35:26.26 waterwireframe turned off
14:35:26.26 lodsplit turned on
14:35:44.92 lodsplit turned off

Application closed with error code 1129468744
16 Oct 2015, 14:56 PM
#2
avatar of whodareswins

Posts: 67

Hi
I think I have narrowed it down a bit. It seems to be only having a problem with objects as I've been able to do splats and tiling and texture splines but when I change to just objects and spline objects that's when it crashes.
As it is a object issue would it coincide with people experiencing issues with not being able to build stage 3 British in game as this has also happened to me. Or is there a limit to how much objects you can place on a map ????
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

739 users are online: 739 guests
0 post in the last 24h
12 posts in the last week
26 posts in the last month
Registered members: 49851
Welcome our newest member, Eovaldis
Most online: 2043 users on 29 Oct 2023, 01:04 AM