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Register Time: 17 Feb 2013, 11:57 AM
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Birthday: 1997-01-16
Residence: Australia
Nationality: Australia
Timezone: Australia/Brisbane
Game Name: Jackas4life
So shared veterancy would be where the halftrack is within X distance of an infantry squad, and any XP that squad gains wherever it's from doing damage or taking damage will also go to the halftrack.
The idea of it is to make halftracks more desirable to use as a forward reinforcing, since they took forever and the only way to get vet on them would be upgrading them to the quad or flammer, which would get rid of the ability to reinforce.
I picked it up myself, my potato can't run it but since I'm saving for a new PC for later this year, costing me $5k AUD (3.8k USD) I'll be able to experience the batman series
Most EFA units need new vet abilities custom made for them. Imo that is an easy way to improve the game while also improving balance.
For Panzer grenadiers I would suggest improving their synergy when fighting near tanks (or maybe vehicles in general) they are Panzer grenadiers after all.
The bonus could include a bit more speed so they can stay close to vehicles and some defensive bonuses like yellow/green cover modifiers when being close to tanks.
I believe back in alpha Pgrens either had an ability called target them (pretty much mark target but for infantry) or last man standing (pretty much Penal vet 1)
Personally I think OST/SOV vet 1 abilities need to be reworked, maybe into a accurately or received accuracy boost, alot like most units from WFA/Brits
Im from beta and i cannot remember your so called balance issue. The only light vehicles that existed was the m3 and nothing else because of the callin meta. you didn't use shreks to counter the m3 especially since the m3 was usually the rather common sniper+m3 combo and could nail your shrek squad with simple kiting.
i thought that the double shrek upgrade was added for easy use.
I found that PGs with the single shrek were still a capable anti-infantry change, and you got to remember how much of a beast PGs use to be.
With the single shrek they could still go against infantry fairly well, and have a light to moderate counter to Armour such as T34s etc.
I think the idea behind the change was to keep PGs as a full anti-inf squad or anti tank with basic anti-inf
Nobody asked for anime skins yet you and your partnership with Relic keep on pushing your bullshit cartoon girls propaganda from other games. If you're gonna invest time into making something for the community, make it so its for COH AUDIENCE and not ANIME CARTOON/GAME FANS. Relic could've organised a competition for HISTORICAL SKINS, something thats ALWAYS welcome as an addition, but nope. Lets make anime skins. Anime desu desu xDDDDDDDD
And once again, you're surprised people dislike this update and you show attitude?
I know I'll get nailed to a cross by white knights in the next few posts, but once again - Stop with the anime bullshit. Company of Heroes is 0,00% related to your cartoons.
Hopefull this will get into your head in the future, but I seriously doubt it, you're Russian after all.
Rant over, I'll take my forum ban now.
*Sigh*
> Go Menu
> Click Options
> Click Graphics
> Historical skins only press yes