these guys come camoed and reveal only when they are close at that point rip your infantry
So like commandos? |
How is "Allies are dominating so ISG isn't overperforming" a valid arguement? I mean come on... ISG can't singlehandedly turn the tide of the overall meta balance. If anything the Con/Rifle Vet 3 buff is contributing more to that. Not to mention all those people abusing the Vickers Bug or soon to be nerfed Rifle Company Flamethrower.
ISG just needs to be toned down. Slight scatter increase, replace Vet 1 Bonus with Smoke barrage. Maybe increase Barrage timer and/or shell speed so that squads and emplacements stop getting nonstop hammered. I understand people not wanting it nerfed to the ground (because Relic neeeever overreacts) but its definitely overbuffed now. OKW-Brit dynamic really needs looking at too because the current ISG-turtling on both sides dynamic is not fun at all.
Because its pretty much saying, a faction already weaker than the other factions should become slightly weaker. Who cares if it overperforms but the other player wins anyway.
Sure Leig spam can be annoying, but really people calling it game breaking and making it seem like beating OKW is impossible because of it despite OKW not doing great. |
Is there any reason Relic buff by such large amounts randomly. I really want to see partisans viable and love the idea that when playing against partisans, you need to constantly be watching out and preparing for a random strike behind the lines.
But why could they just not buff very slightly then test and try and find a sweet spot rather than just buff them without testing to this damn level. |
I actually like the ost sniper having 6 sec cloak, although will admit it seems slightly unbalanced due to the brit sniper also being somewhat effective vs vehicles.
But for me using or playing against snipers is generally not that fun, against them sometimes it can just be frustrating to counter. I mean being able to do serious damage, then just kite cloak and carry on with such ease is just not a fun mechanic.
Actually having to keep snipers back and actually having to take into account not being able to cloak for 6 seconds, for me at least is much more enjoyable gameplay. |
It's too fast, it either need a detonation time (which I don't understand why it doesn't have it) or just a longer throw animation like the molotov.
Pretty sure its a bug or at least hope it is. Should have the same time as molotov. |
This with the .50 cal love actually making T1 pretty viable again which is nice. Still might go straight captain but will test out a few games not going straight to captain. |
If you don't build a LeIG support gun, you don't deserv the win. A sniper gun that can't be effectively couterned until late game by USF/UKF.
LeIG support gun don't need any combine arm to be effective, it's a instant pin and wipe squad with too much effectiveness. with it op range it won't be anooyed by anything. And for a Howitzer it's as effective as a mortar if you don't have sight and clear line to is target.
Serious problem ? In what ? 1v1 ? team game ? Because in team game LeIG + sniper are not countered at any stage of the game if there is a UKF or a USF. Stop complaining.
There was no complaining, I was simply remarking on problems OKW had vs Soviets leading to it not having a teching price vs the molotov. Talking about 1v1.
I never said I don't build a LeIG or even say LeIG was weak or that is gets countered by USF/UKF in team games. It's like your complete bias has just completely warped you and you have completely missed the point. |
Really looking forward to seeing partisans in the tournament and in general enjoying actually seeing them in the game again. They might be a bit strong at the moment but its nice to actually see them not be useless.
USF are also feeling pretty damn strong, but will wait until I have played with and against them enough to fully get an opinion, same with Axis.
Brits early game though is still weak, the bren is just not reliable vs snipers. I feel like buffs and nerfs are still needed on Brits. They just kind of feel like a magicarp faction in 1v1. |
I am pretty sure it is bugged, at the moment it is pretty damn strong because of that.
As for it having no teching requirment, that's because its OKWs only reliable building clear. If there is an mg in a building, then the only real counter is getting an early leig, which if you're unlucky can take a damn time to get the mg to pull out and pushing out an early leig leaves you with less map control and with less units on the field, that leig is highly vulnerable to just being flanked or pushed.
If soviets come against an mg in a building they have molotovs, flamers, snipers and can get out a mortar earlier than a leig.
When playing vs OKW, you don't have to worry so much about units being stacked in buildings and if they do you have numerous counters.
Whereas OKW had a serious problems on some maps with mg spam in buildings and in general having no way for squads to clear buildings.
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Interesting charts, the sharp decrease is just everyone 9playing with the new faction. After a week people began to realize ost has better counters to the brits that okw thus the ost population dramtically swells compared to okw. Americans took quite the hit to their numbers but are coming back. Perhaps this is because American players thought the brits would play more towards their style or that the brits have things the Americans have wanted but never get.
Or possibly it could be simply that in team games it easier for Brits to get to the late game and become a power house. |