KT definitely suffers a lot if its forced to fire on the move from what I noticed. As for scatter, the only reason I could think for its strangeness is its scatter max is 5.7 with angle scatter being 5 and somehow that causes issues.
It has less offset than the regular Tiger - though the regular Tiger has less scatter - and the projectiles originate from the same-ish area.
Do you have access to the KT maingun stats from 2014-16? When KT was overpowered as hell cuz it oneshot wiped a lot of times.
Maybe we should test the scatter values from that time but with "horrible" AoE damage so you cant get cheesy wipes. So the KT hits inf reliably but a hit on a clumped squad only does 50-60% damage or something like that.
As the most expensive and one of the slowest tanks in CoH2, the KT just
has to be able to threaten infantry squads and push them back reliably. Right now a KT has to be scared by infantry and not the other way around.
The KT's poor AI performance is a major issue for OKW in teamgames. The faction has by far the worst weapons against inf spammers/blobbers. Only the Tiger I can compete with toplevel tryhard blobbers atm but that could change with the upcoming changes. And what if you didnt select Tiger doctrine?