i see ur one of the best top 10 ladders in OKW 4v4 whats ur opinion on what iam saying. maybe we can play together and maybe talk to me live about what and how and just help bec i love team games more than 1v1 honestly
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ