I dont think anyone was amused by this matchup
wdym Im sure Hoax 77 was having a blast
Thread: Relics Legendary Team Game Matchups3 Apr 2022, 00:27 AM
In: Scrap Yard |
Thread: Relics Legendary Team Game Matchups2 Apr 2022, 23:00 PM
There is only 12200 ranked wehr 4v4 players btw In: Scrap Yard |
Thread: Is the British AI total Brocken NOW ? 1 Apr 2022, 23:25 PM
lol that would mean that in many scenarios you would WANT a teammate to drop to increase your chances of winning, especially at the super low ELO. replacing dropped players with a standard cpu like in coh2 is fine. But the brit AI rly is a complete other level of trash, the soviet and wehr AI's are actually decent. OKW is 3rd best and USF 4th In: COH2 Bugs |
Thread: Surrender Bug31 Mar 2022, 11:27 AM
Sorry i meant the situation where there's two players on 1 team vs 4 on the other.
Could have been this ultra rare bug where the enemy team surrenders but your team gets the loss instead: It can only happen if your team tried to surrender as well in the past (and voted no) In: COH2 Bugs |
Thread: Surrender Bug30 Mar 2022, 20:50 PM
That makes sense, doesn't seem to work when there's two of you left in a 4v4 though I think the rule I mentioned above only applies if all people are still in the game, and gets disabled as soon as someone disconnects/leaves In: COH2 Bugs |
Thread: Surrender Bug30 Mar 2022, 11:40 AM
What causes that stupid situation where one team mate chooses to surrender because they took 1% of damage and before you can even vote, apparently everyone has surrendered? After 20 minutes or so, only 3 people are required to surrender a 4v4 match. I think same situation with 3v3 and 2 people after 20min but not entirely sure In: COH2 Bugs |
Thread: axies rekt in 4v426 Mar 2022, 02:08 AM
Yeah ok I'm pretty sure you made this thread after losing 1 or 2 games vs a sweaty arranged team or something, because nothing of what you say here makes any sense outside of the scenario of playing against a sweat team on a select few allies favored 3v3/4v4 maps like Whiteball. I play OKW 4v4 regularly (currently rank 3) and 80% of my games are chill as hell. Maybe one in twenty games is vs abusers that know what they are doing. Fact checks: 1) the average allies random in 3v3/4v4 is a drooling doofus who goes penals or Lieutenant against blobs/p4 rush followed by a /Q. Or who can't beat a single gren + MG42 camping the lane on redball etc. Don't even get me started on the average brit player who has the brain size of a peanut 2) axis have higher winrate in 3v3 and 4v4 3) Axis is way more straight forward and easier to play than allies for the average player, because you always have upgraded inf, MGs, AT guns and indirect fire no matter how you tech. The more durable axis tanks are also a lot easier to handle if micro is not on point. If your average ape allies teammate spams t34 or shermans against panthers and Tigers it's already over basically 4) Axis have access to rancid cancer strats as well and dominate easily on urban maps (of which there are plenty in 3v3/4v4) with metas like the Feuersturm blobbing near an Opel blitz 5) I am also gonna put an older post of me here, just because it's too good: Oh and there is also the 4v4 matchmaking. We (a lot of 4v4 players that I know & myself) have a saying "Do not search allies 4v4 in dead timezones, only in EU afternoon time. You will always get unwinable games." In: COH2 Gameplay |
Thread: Relics Legendary Team Game Matchups22 Mar 2022, 16:23 PM
I hope the CoH3 matchmaker will not search for teammates of similar rank before looking for enemies In: Scrap Yard |
Thread: I was right about the failure of COH3.22 Mar 2022, 00:59 AM
You know what was another main point of the video? That a big majority of the playerbase doesnt care about multiplayer/automatch. Yet somehow you wanna argue with WFA balance now. RTS isn't mainstream because you don't learn the basics in ~1 hour like in a shooter game. And not because there isnt enough crazy stuff in automatch. I get your point when a game is seemingly prioritizing balance over fun but I think you can do that without flooding the ranked automatch with crazy bullshit mechanics that often only lead to fun for one side but not both. Add official fun game modes to the game and give the community access to very powerful modding tools etc. In: Lobby |
Thread: Penals PPSH21 Mar 2022, 13:17 PM
Sadly the PPsH penal squad kinda had to be nerfed out of the game in order to implement necessary nerfs for SVT conscripts (without doing complex dps adjustments to SVT cons that you cant fix afterwards if it's underpowered, cuz it's last patch of coh2) CQC units already struggle in the current meta of coh2 and ppsh penals got it the worst I'd say. Their dps is very high because they have shocktroop ppsh and the highest accuracy vet bonus in coh2, but they die very fast and got nothing to protect themselves. In: COH2 Gameplay |
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