Now it has been ~3 months since the Balance mod was implemented into the main game, with the target to make this game more balanced. But was this really successfull?
The faction with the biggest changes was definetely OKW. I like the idea of changing this faction to one that requires (more) skill to be lethal, instead of Volksgren - schreck blobs that wreck everything. But I dont understand why repairs and especially heals are currently so freakin overpriced for OKW (if you compare it with all other factions).
Also, why got volks blobs nerfed (right decision), but at the same time, allied lmg-/ guards-/ etc. blobs or spam were not touched/nerfed at all (wrong decision imo), penals (blobs) even got a huge buff. MG34 is kinda garbage in such situations cuz allies have stronger mortars and indirect fire, also Ive seen lmg blobs roflstomping a green covered mg34 before it managed to surpress a single squad at least
This is a good example for this huge problem:
https://www.coh2.org/replay/55608/vaux-farmlands-vs-the-red-army
Even though miragefla did a great job with fixing issues like overperforming mines, also he tried to force players to invest more micro in their inf for flankings (right decision, but did this work?) ... the Balance is still not working properly imo and needs to be adjusted
NOTE: This is my experience from a mass of 2v2 games.. I think 1v1 is the only mode without those huge issues?