By the time US player have 4 paths, you have 1 PG, 1 ST and 250. I fail to see how you will be charging 4 or even 3 paths with your PGs. As for gren sniper, nothing stops US player to either use their own sniper (since going paths with T1 is pointless) or just use vet 1 ability to catch sniper. On top of that, US player will for sure just be sitting somewhere doing nothing, letting Wehr player get grens and sniper out.
No-one cares about CA
No wonder you're struggling with DAK if you take such horrendous engagements and under-estimate CA. You can simply go Pgren ---> Pgren ---> 250 at the beginning. With flamerpio - 250 + double CA pgrens at min 4 you can do an extremely oppressive push that is only stoppable right now if you play vs a USF player that rushed riflemen nades... which means he went riflemen and they kinda suck in teamgames atm.
You don't have to attack the frontline sectors at all costs from the beginning like a donkey, simply pull out with your Panzerpios or Pgren if you see 4 pathfinders or 2-3 sections. And wait until you have the 4 units mentioned above ready and then push all of them together.
Panzergren combined arms provides +20% accuracy, movement speed, ability range and -20% received accuracy, it literally turns them from Conscripts into vet 2 Penal Battalions from the get go. If you don't utilize this feature then just stop playing DAK because you're playing this faction completely wrong. And again, after 5+min into the game it's not that crazy hard to park a 250 or flakvierling near your Pgren "blob" (2 squads is ideal number, vs hardcore spammers you need 3; DAK is about vehicle snowballing and not inf spam) and Heal Truck + weapon teams
And no, I'm not farming randumbs as an arranged team. Apart from the launch-weekend I am mostly spamming pure random games, sometimes team of 2 4v4's
https://coh3stats.com/players/1447?view=recentMatches