The Close Air Support Doctrine is fundamentally a good idea. Thematically having a doctrine based around the Ju-87 is really cool and reads like it would be interesting to play. Although this is not the case in execution. It has some neat skill based abilities which allow for:
- Support of Infantry
- Light anti-tank
- Fuel/Muni generation
- A way to neuralize a point/team weapons
The problems with the doctrine make it so that it is impossible to use effectively, even near a map edge. The main use seems to be to provide allies with fuel/munitions to gain a tech advantage whilst neglecting most of the other abilities.
Some of the problems include:
- The implied synergy between abilities is almost non-existent
- Almost all abilities are too hard to effectively land
- the abilities cost more than they accomplish (in most cases)
- For the munition cost, similar abilities provide far more effect.
It would be good to change this doctrine to allow it to see usage and viability in 1v1/2v2 settings, without becoming op.
Proposed changes include:
- Give mg strafe more damage
- Allow anti-tank strafe to stun or blind or engine damage
- Stuka bomb should do more damage to heavy tanks
What do you think?
Who are you and what have you done with the original NaOCl?
The other person just used to create one stupid and biased "Waah OKW is underpowered, allies are OP!!!" thread after another.
pls keep going, it's always good to see senseful threads like these