I just wish their anti infantry capability would return to pre-patch levels
Or what about turning them into tank destroyers by nerfing their anti inf hard but buffing armor and/or penetration
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Sturmtiger is imho okay, you just need to get a feeling about when and where you can use it and where you can't. You need a few rounds to get a feeling for its projectile behavior... then 90% of the times you know where a shot would miss or slightly undershoot.. and where it hits pinpoint accurate. And what sight-/shotblockers it can shoot through.
I would wish for 2 small improvements however: 1) replace vet 1 HE nade with a smoke nade and 2) slightly faster aim time |
Fusiliers G43 moving accuracy is at 0.8 if Im not mistaken, compared to 0.9 on all other G43s. Personally I find fusilier blobs kinda awful to be honest.. their dps is good but the downside of not having a cover-denial grenade and no sandbags hurts.
While you can somewhat fix these 2 downsides by simply building a volk squad, they still have the massive healing problem. 6 models means 1 more model to heal and they dont get any self-heal tool from veterancy. |
I think the problem was the commander runs out of steam once LEFH is on the field and we see this in every 3 v 3 and 4 v 4 games. The majority of the abilities in the old version of the commander helped early/mid game and was meh late game.
which is arguably much better design. You had insanely strong early and mid game if you executed it correctly but if your opponent played smart and survives long enough you were kinda screwed.
This is better design than this "oh great I have a swiss knife commander during the whole game now" like we see on some other docs like Jaeger Armor for wehrmacht |
While I agree that countering a doctrine with another doctrine is a decent enough game design, the fact that urban defense is an attempt at cheeseing your opponent out early, but still has the security of lategame with the KV-2 is rather toxic. If firestorm had a lategame callin (and no the hetzer isn't counting) then I'd say it be equally offensive.
Thats a completely different topic. During the feedback phase of the commander revamp more than a year ago I pointed out multiple times that this doctrine does not need a lategame KV2 |
This is a very poor argument. Most people don't have Feuersturm in their load-out as OKW. There are some decent Ost MHT doctrines but requiring a doctrine to counter such a relatively cheap and early CP ability is very bad design.
Plus OKW has nothing to destroy big stone buildings in early to mid-game. Ostheer at least has flamer Pios and the Flame HT.
Soviet Field HQ still is cancer and just a very annoying, cheesy ability that should have never been introduced into the game in the first place.
there is picking and counterpicking in coh2. Its the same with howitzers... dont cry about howitzer spam if nobody in your team has a doctrine with offmap strikes to destroy them.
If not, well then the person didnt think their loadout through enough or didnt pay attention to the enemy commanders in load screen. And about newer players: Im sure one mortar halftrack doc is part of the free basekit for Wehrmacht |
Thanks, last time I played Urban D Soviet he put a field HQ on the south building on Crossroads. I built a mortar and a barrage or two later all the resources he spent were nullified.
I think you’ll find a mortar useful, if you decide to use any feedback.
ok about huge concrete buildings I agree with him. You dont find them on the 1v1 maps but have you ever played angermünde or steelworks essen for example? Or do you remember the 2v2 map Gelsenkirchen? They have giant concrete buildings that would literally require 100+ mortar shells to be destroyed, and Im not even exaggerating.
But I still stand by my point that feuersturm doc and mortar HT are counterpicks to it. And there is also the counter by just trying to deny your foe these strategic giant house by not letting him cap the associated territory sector. If the FHQ is in the middle or even further back you can usually try and waste the soviet player's time with your army (but without destroying the HQ yet) until tanks or arty/offmap strikes destroy them for you |
The Soviet Field HQ ability is still broken on every single possible level imaginable . Huge buildings can be converted to a field HQ and have no chance of being destroyed until very late game and by then it is often too late. It is the most cheesiest ability in the entire game, requires no skill whatsoever, is risk free and cannot be balanced as the ability is fundamentally broken especially in team games.
I cannot see a way around this but to remove the convertible building altogether in favour of only the buildable hq that is actually destroyable early / mid game..
just use incendiary devices. A somewhat decent player wont let u kill it with pio flamer (251 flamer sets a house on fire very fast but its hard too), but if you use LeIg incendiary rounds (Feuersturm doc) or Mortar HT incendiary barrages you can counterpick a FHQ spammer with ease
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In most games (and the vast majority of societies), you don't have the right not to be insulted, since insults are just words, and adults can deal with those. To ban people in serious, hardcore adult video games for calling someone bad names twice in a 1hr long match is completely disproportionate. In Germany, the country you are from, people are more sensitive to these things, because they have been raised by parents that protect them from everything (I've tought in schools in the Netherlands, close to the border), which is why you think its ok to just censor people for having an opinion you don't like. The same happens when you criticize mass-immigration in Germany; people try to censor you, and parties that oppose mass-immigration are boycotted by other parties (with the support of their voters) by refusing to enter a coalition with them.
This is the moderators/community magager trying to shield snowflakes from 'bad, bad boys' using naughty words so they won't stop playing the game. It's a financial incentive that is at play here. And Relic also wants to protect its image.
Getting frustrated with cheap enemy tactics and swearing at them twice for doing so in a 1hr match shouldnt get you banned for 2 weeks in a serious, adult, competitive game in which you can set soldiers on fire.
Ok bro I suggest you go back to your Sturmfront webforums, and you clearly missed the mark.
There is a difference between having an opinion and just straight up being retarded. Nobody gets banned for stuff like "fucking noob" or "idiot" etc. But as I said, if you think a videogame (or anywhere) is the right place for your racial slurs or low IQ "roleplaying" then just stick to your Sturmfront forums.
ty |
I am wondering since years, why you don't make betas for simply balancing things. And when relic comes you have stuff...
I was also helping for some patches and I have to say, I am no fan of the work lol
are 4-digit rank one-faction heroes ever a fan of any balance changes though? Unless the "own" faction gets buffed to Jupiter ofc |