Repair critical is incredibly shitty design though. A sherman runs over a teller and unless you're right next to it with AT it can just get away for pretty much free? How is that fair when other factions get punished extremely hard for making the same poor desicions you got away with just because of some completely unnecessary and gimmicky ability? |
you aren't top 20 you all should shut up
oh god the irony |
L A N G R E S |
Major needs to lose FRP but OKW needs to keep there's, they need it to maintain map presence because of their resource penalty and the fact that 235 MP volks get outshot by all allied infantry.
Ah, I thought I was playing coh2 in 2016. My mistake. |
How can anyone think the bofors is fine on some maps like rails and metal and minsk? It's incredibly cheap for a tool that requires far too many counterplays to justify its power. What you need to take it out is: mortarHT (for flame barrage and smoke), LeiG (For hitting it continuously), flamer pio, 3+ schrecks, maybe a rak. The sheer amount of units, commitment and coordination required to even stand a chance of taking it out is something completely unique to the bofors.
The thing is: on many 2v2 maps it's never unsupported. The maps are simply too small for there not to be allied infantry near it. You can't just waddle your flamers and 3+ schrecks in and shoot 3+ volleys to kill it while it's braced. Squads can and will be wiped once it unbraces. There will always be maxims + cons or the US player's rifles around. The brit might even have a mortar pit behind it or a 30cal on the flank. Point is, these suggested approaches to taking it down are almost purely theoretical and are so much harder to make work in a reasonably close game.
Even when you kill it, it was still extremely cheap for something that takes complete control of (most often) the center of the map. The axis time expenditure to kill it alone is worth it for the brit players.
I haven't even mentioned the engineers repair ability yet. This ability makes the emplacement pretty much unkillable. It's not even like the commander is a weak one: AVRE is still a very good tank and the other abilities have their uses too.
This kind of unit design isn't fun. Every time you attack it, it feels like an all-or-nothing attack which has been forced on to you just because you lost control of an important part of the map for half a minute. People mentioning that the p4 counters it: the point is almost irrelevant. No way the allies won't have at least one ATG out by then, and if the bofors has survived for as much time as it takes to get out a normally timed P4 it will easily have paid for itself.
To be fair, the brits kind of need this. Their very obvious weaknesses in the early/mid game (no good early sniper counter, infantry sections being shit until they get 5man + vet3 + double bren, no viable light vehicles) make them reliant on gimmicks and insanely powerful later game units and abilities to make up for it. |
Amazing artwork! Really well done.
Can't say I agree with a few of the ideas (like getting a second rear ech. They are complete shit and since the patch not even that much cheaper than rifles.) and the writing of the article felt kind of stiff in parts but is overall very in depth and well thought out. |
Either the comet (insane all-rpund ability) or the okw p4 which also seems extremely strong (mostly vs inf). |
An important thing to stop your guys from getting crushed is not to give them move orders. Just let the squad AI do most of the work, then retreat if necessary.
The only broken thing was the 'instant rotate' where a tank does a bugged instant 180 degree turn, crushing everything around it. You know, the kind that especially M10s and ACs/Pumas would sometimes do. I can't remember tanks in CoH2 ever doing that so it might've been fixed.
Infantry pushing in CoH1 was massive when it came to jeeps/bikes. It really made the skill ceiling a lot higher since there were still obvious counterplays. |
Purlictor
76561197996722373
dunno
Not 100% sure if I can make it that weekend, but will definitely try. |
Teching up is also a whole lot cheaper for some factions (manpower wise). |