Double mortars/LeiG followed by infantry/armored assault, any bloody flame weapon = RIP emplacement.
What are we talking about here? When does ostheer and OKW ever have the time and resources to get 2 mortarHTs or 2 LeiGs out? Armored assault? This isn't the late game. Axis will at best be able to afford a luchs, if that. And if they get a luchs, they have no Leig or puma for the AEC.
Want me to get flamer pios? Must be great to be completely annihilated by rifles and the AEC when I spend all my resources on 2 mortar HTs and multiple pios.
Flame halftrack will get it rekt too.
Right, the thing that dies instantly to the AEC and/or stuart the allies always have. Hell, even soviet ATGs destroy it easily. And yes, the AEC will be out by then.
Oh wait, he popped brace? if you played your cards right, all this will do is buy himself a few extra seconds before dying, where he can't fire back.
Luckily for me, you can go engineers and repair while doing so. Or even better, laugh at the fact that the axis spent so many resources on trying to kill an investment that completely forced them into a specific strategy and commander. Look at the moscow screenshot the OP posted. It denies the entirety of the middle, and you're telling me I have to somehow take that out with leigs and mortarHTs, followed by an infantry push?
If he went Mortar pit it means he sacrificed significant field presence, making him especially vulnerable to flanking. most people go head on anytime they see an emplacement and this is exactly what the Brit player wants.
Irrelevant on maps like Rails, Crossing in the woods, and Moscow. We're talking 2v2s here: the US ally will always have field presence to stop you, especially considering the very short distance to the allied bases. It's the maps and specific placements that make the mortar pit so annoying to play against.
You lot are boring and lack creativity, really.
Please, show me replays of you executing these strategies against decent allied players and not some shitters in a 4v4.